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This repository has been archived by the owner on Jan 21, 2022. It is now read-only.
I have an issue / a question (pick one) about Vlc.DotNet.
Generic information
Vlc.DotNet version : 3.0.0-develop294
Vlc.DotNet project used : WinForms
libvlc version : x86 & x64, by downloading from VLC FTP, testet with version 3.0.2, 3.0.6, 3.0.8
.net version : 4.7
Project language : C#
Project build architecture : AnyCPU
Operating system : Windows 10 x64
Summary
I'm having issues with fast video switching/loading and stopping. My application plays a video (.mp4) for a given amount of time and then stops and shows nothing for the same amount of time and then restarts this loop. For example with this time set to 10 seconds, it will play the video for 10 sec, then blank for 10 sec, then again the video for 10 sec. Until it is stopped by the user or in this case a crash. The crash happens (with the play time set to 10sec) after 1-2 hours of looping. If the time is set to 1.5 seconds, it will crash in about 15 minutes.
I reported this bug to vlc/videolan: https://trac.videolan.org/vlc/ticket/22427 . Turns out the problem is not directly in VLC but in usage of VLC. As tigros999 commented on the issue, it can be bypassed in VLC.dotNet
I was able to reproduce this bug while letting the app run from VS debug for a long time breaking on all exceptions.
The exception was: Managed Debugging Assistant 'LoaderLock?'
Message=Managed Debugging Assistant 'LoaderLock?' : 'Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain? or image initialization function since doing so can cause the application to hang.'
It was on myVlcInstance = new VlcInstance?(this, myLibraryLoader.GetInteropDelegate?<CreateNewInstance?>().Invoke(utf8Args.Length, utf8Args)); of Vlc.DotNet?.Core.Interops\VlcManager?.cs. Continuing execution got the C++ crash and app closed.
Please send me a minimal reproducing sample so I can check this out locally.
The code that was suggested doesn't feel like a proper fix for me:
Are you really destroying/recreating media player each time you need one? This method is only called when creating a new player. Calling Stop() and Play() again should be enough for your use case.
The fact that this happens randomly makes me think about some race condition/memory leak somewhere. Creating a thread can probably introduce a latency in the code, which would "save" you from the crash, but it's not a real fix.
If it was a deadlock issue, then you could do that kind of code around your "new VlcMediaPlayer" code, and see if that fixes anything.
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I have an issue / a question (pick one) about Vlc.DotNet.
Generic information
Summary
I'm having issues with fast video switching/loading and stopping. My application plays a video (.mp4) for a given amount of time and then stops and shows nothing for the same amount of time and then restarts this loop. For example with this time set to 10 seconds, it will play the video for 10 sec, then blank for 10 sec, then again the video for 10 sec. Until it is stopped by the user or in this case a crash. The crash happens (with the play time set to 10sec) after 1-2 hours of looping. If the time is set to 1.5 seconds, it will crash in about 15 minutes.
I reported this bug to vlc/videolan: https://trac.videolan.org/vlc/ticket/22427 . Turns out the problem is not directly in VLC but in usage of VLC. As tigros999 commented on the issue, it can be bypassed in VLC.dotNet
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