REMOVE pilot quals. delay #541
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djnigelcage
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I think i only have that problem cause i had TK penalties enabled and i was
blowing up things to test new respawn settings
Cause since i disabled all the restrictions i dont have that delay issue
anymore
I mainly play alone so i edited to my preferences
Removed all restrictions and added some more ai recruiting from mhq so i
can have some guys with me in the combat zone without having to haul them
from base
For some reason i dont get the artillery stuff
Do only those two arrillery guys have the ability to call in strikes?
…On Thu 13 Jul 2023 at 00:20, Xeno ***@***.***> wrote:
I think there is an issue which I have to fix fist, the auto kick time is
completely ignored when some kind of database is used (SQL or
profileNameSpace)
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I got everything how i like it as far as the present settings
What i would love though for my lonely assaults is the ai recruit in both
mhq vehicles
I adden bon_recruit_units script to them and it works, but when they get
blown up and respawn, the new vehicle no longer has the init code in it
How does you ai recruiting work and can it be assigned to the mhq vehicles
and persist even after those vwhicles respawning?
Many thanks for the replies
…On Tue 18 Jul 2023 at 14:30, Xeno ***@***.***> wrote:
If you have enabled AI recruitment (with ai) the artillery is available
for all players.
But to be able to mark an artillery target you need laser designator
(after marking a target you still need to call on arty)
If AI is enabled all players are also medics and engineers.
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hi
first of all t Xeno, awesome PBO, sir
hats down to you
i was able to locate and set defaults for 99% of stuff i wanted to change
the one last final thing escaping me is the delay for how soon a player can qualify to fly
can someone please point me to the right file or script where this function is stored?
thank you
BravoKilo9
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