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Implement support for Apogee Sound System loops #118
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Supporting the XMI loop points would be awesome as well, System Shock music seems to use these a bunch. |
The XMI loops are already implemented in recent time, the only EMIDI loops wasn't made, there are related to Duke Nukem 3D and related games. |
Related to Apogee loops: it was made some experiment, however, looks it needs to have the manual switch of this support due to conflict with different loop configs, and also, provide the ability for per-track loops that EMIDI wants to have. |
Apogee Sound System has support of loop points. While our current implementation which allows only single and infinite-only loop, Apogee Sound System can have loops with a specified count and having multiple loops in the same file!
A document EMIDIAPI.TXT taken from DukeNukem source code package from the AudioLib folder.
Event it doesn't supports nested loops, a nested loops at us are easily can be supported as we are doing preprocessing of entire MIDI data, we will don't do re-allocations to increase/decrease the stack of nested loops: we will scan full data for any possible loop related events and will allocate stack into the necessary size before we will begin a playback.
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