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Add more unit testing of modpack components #103
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I did some research and testing into how to automate UI. And by research I mean stack overflow reading. I have a working sandbox Unit Test project of it that can do the following:
This is the unlocking key to the ability to deploy a CI system that can:
This could be run continuously to look for major issues, and would be a HUGE step towards bug finding. Like YUUGE. I am considering placing this priority above the database automation and if you two have time would really appreciate your help. |
Added unit testing of loading the stable and beta database, along with duplicate UID and packageName checking with e9270f7 Make sure we can load and save the database after changes are made |
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Currently it only has a few installer components. I'd like to see it increased so we can catch more bugs earlier before beta or official releases.
First should be finishing the installer components. Then I'd like to see some UI testing, if possible. And maybe some CI integration for testing the "Mods as a service" install system.
@hrobohboy i'm really hoping you can help out with this one.
Maybe we can include code coverage...?
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