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VIU_WAVEVR is not defined with Wave XR SDK 4.x/5.x #255
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Hi @mhama, |
Hi, @chengnay , There's no error/issues. It's (mostly) ok if it's intentional. But there may be a bit of a problem about readability of the code.
Though, it's just my opinion and what's really important is that it works. So please take it with a grain of salt. |
Hi @mhama, Thanks for your comments. |
Hi @chengnay, thanks for your reply,
Yes, we wanted to use video pass-through functionality of WaveVR SDK. |
Hi @mhama, |
Hi, I'm a bit confused when I import Wave XR SDK 4.x/5.x, because it looks like
VIU_WAVEVR
is not defined automatically.My understanding is that to use WaveVR module,
VIU_WAVEVR
should be defined.The condition to define
VIU_WAVEVR
is this:ViveInputUtility-Unity/Assets/HTC.UnityPlugin/VRModule/Modules/Editor/WaveVRModuleEditor.cs
Lines 21 to 26 in 87340ea
But, I can't find WaveVR type, nor WaveVR.cs in Wave XR SDK 4.x/5.x. And it seems like
VIU_WAVEVR
is not defined actually.Though, it looks like I can still enable WaveVR module in VIUSetting.
Is it expected behaviour?
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