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Multiplayer Marker Scanning #1

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Enferium opened this issue Sep 22, 2023 · 1 comment
Open

Multiplayer Marker Scanning #1

Enferium opened this issue Sep 22, 2023 · 1 comment

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@Enferium
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Hi,

I've followed your tutorial to build the APK, and the app launches successfully. Both headsets (xr elite) can connect to the chosen server without any issues.

However, I've encountered an issue with the marker scanning process. (It's quite challenging to scan the marker, and sometimes the marker isn't positioned correctly, but it still somewhat functions.)

The problem arises when the host scans the marker and selects it, clicking "Next." At this point, both players are immediately sent to the game without prompting the second player to scan the marker. Consequently, both players end up in the wrong positions.

Could you please guide me on whether I missed a step or configuration that should prompt the second player to scan the marker? Any tips or suggestions for improving marker detection would be greatly appreciated as well.

Thank you for this repo :)

@Francisco-Tsao
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Hi @Enferium,

Sorry for the late reply. We recently made a major update to this project, and the issue you described may have been resolved.

What has been changed:

  • Added new alignment method using Spatial Anchor, which does not require any marker.
  • Improved the system workflow to make it easier for developers to add their contents to this MR co-location system.
  • Replaced Photon Pun 2 with Netcode for GameObjects.

If you are still interested in this project, please give it a try!

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