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[New Feature] bullet/projectile tracer #1041

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XNiPERIANZ opened this issue Nov 2, 2023 · 0 comments
Open
3 tasks done

[New Feature] bullet/projectile tracer #1041

XNiPERIANZ opened this issue Nov 2, 2023 · 0 comments
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new-feature New feature or request.

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@XNiPERIANZ
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XNiPERIANZ commented Nov 2, 2023

First Check

  • I added a very descriptive title to this issue.
  • I used the GitHub search to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, videos, links, etc).

Description

currently projectile or bullet weapontype without using special tag like [ROT=1] can only travel below 5-6 cell even the unit have the same height as the target, it looks ridiculous when you trying to make unit based on energy weapon, like plasma projectile, still need to put [ROT] tag and projectile ended following the target like rocket instead goes missed, also [inaccurate=yes] doesnt seem do much.

so i request feature where bullet can go travel longdistance to target without need to act like rocket, like wraith laser in starcaft 1 or maybe like clonetrooper laser in starwars galactic battleground like in the video below.

Proposed Code (optional)

[projectiletype]
isbullettracer= yes/no ;shouldnt be tied with [ROT] tag so the bullet goes miss and not chase the target
bulletfacing= 8/16/32/64 facings *require 6 frames per facings
Image= picture of the projectile

Additional Context

y2mate.com.-.Masters.Yoda.and.Kenobi.Get.Surrounded.by.Clone.Troopers.Star.Wars.Galactic.Battlegrounds_1080pFHR.-.Trim.mp4
@XNiPERIANZ XNiPERIANZ added the new-feature New feature or request. label Nov 2, 2023
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