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Utilize existing priority queue *.dll
Rethink how we can create an event priority generator and tie this to a very simple definition of a "sequence" being nothing but strung together Unity Events.
Path Events
Train Events
Vehicle Events
Control Booth Events
Derived User Switch Events
Logic System for the Train and Switch Relationships
E.g. Generator Establishes a train launch event, now that the train is launched the train needs to be informed upon user decisions and actions along the way
The text was updated successfully, but these errors were encountered:
Utilize existing priority queue *.dll
Rethink how we can create an event priority generator and tie this to a very simple definition of a "sequence" being nothing but strung together Unity Events.
The text was updated successfully, but these errors were encountered: