-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[1.12.2] Too many guards #187
Comments
A option to control their spawnrates would be nice. |
I agree the guards and sentries are too numerous - this happens usually when they can't kill a zombie because it's underground or in a tree or something... |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I am encountering this issue as well, because of Advent of Ascension. The Guards can't hit those mobs and continue to spawn like crazy. |
@kreezxil I haven't worked on this project in a long time and due to the size of it probably won't do much more with it in the future (at least in its current form). If you check the comments on curse however, someone else said they were fixing a lot of these issues and adding more features, so hopefully that pans out. |
Having two to three times as many guards as there are villagers in a village is silly.
I'm referring to the dynamic guards of course.
The text was updated successfully, but these errors were encountered: