I had to work on some Anima2D unity project, but it's not maintained anymore and not even supported because of unity new 2D bones engine.
So, we're stuck with 2018 ? No ! Let's break free from Unity (or at least Anima2D) and export our assets to DragonBones !
Okay DragonBones is not that active, nor popular but it can export quickly to Spine. Also, it's free and Open Source so we can use and modify our assets without needing paid software.
You'll need Shapely
(Triangulation algorithm) and Pillow
(Image crop).
To get started you should create a venv and install the requirements : pip install -r requirements.txt
TODO: Make the helper cli friendly, and not hardcode path in it
You'll need to have a "unpack" folder created, and the unpacked assets
(You can uncomment line im1.save(filename + ".png", "PNG")
for automatic assets unpacking)
python parse.py
Import the generated files in Dragon Bones :
- Data Path:
_ske.json
file - Image Folder:
unpack
folder