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[UE] do not support override GameInstance.ReceiveInit 不支持的原因是什么 #1690

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joycn opened this issue Mar 29, 2024 · 1 comment

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@joycn
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joycn commented Mar 29, 2024

我看代码里单独对这个函数做了判断,请问是出于什么考虑?

@chexiongsheng
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内部项目发现按之前的LoadingPhase,ts代码访问的模块可能还没初始化,于是修改为PostEngineInit:
6f1c6a1
改为PostEngineInit后,发shipping包的话,虚拟机启动前GameInstance.ReceiveInit已经执行了。

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