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Normalize and Fix Deadband Determination #23

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stulewin opened this issue Sep 4, 2023 · 0 comments
Open

Normalize and Fix Deadband Determination #23

stulewin opened this issue Sep 4, 2023 · 0 comments
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enhancement New feature or request

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@stulewin
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stulewin commented Sep 4, 2023

There are multiple ways of doing the calculation, and some are repeating unnecessary tests.

Gamepad classes return zero when in deadband, and then check again against epsilon. Should just check for != 0.

ManualCommand classes have a different calculation (not using the Chief Delphi one).

@stulewin stulewin added the enhancement New feature or request label Sep 4, 2023
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