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Stencil & Stencil Lists #17
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Can you add the label "enhancement"? |
Needed for easy upgrade:
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Other things to consider:
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MCEdit-Schematic File FormatReference link to WorldEdit's git StencilsIn generall wouldn't it be consequent to do the transformation as a mask / effect? Like a new transformation masks (parameters):
Inter-plugin compatibility
Stencil Lists
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Yeah thats a good point, having the stencil brush work a lot like a shape (but not quite) might be good so that we can simply have the a rotation mask apply to the stencil. I'd need to modify the current way masks work to hand them a 'view' of the world rather than them looking at the world directly. Since we can then pass a view into a schematic to them in place of the world. Interoperability with worldedit / other plugins which use schematics is moot since we would be changing away from the stencil format (its crap anyway) to using the schematic format by default. |
I did recently a lot with netty and before with world edit. Why not building something like a brush pipeline? E.g.: Each layer has the methods ingoing & outgoing of a modificatable work object and they pass it through the pipeline. |
That is essentially how it works right now see BrushChain.java |
Should not need further explaining than the title
It is/was the best command to create huge forests and landscapes.
Old commands:
Stencil:
/b st
Shows in-game help/b st [name]
Makes a new stencil by selecting a cuboid with first two arrow right clicks/b st [fill|full|replace] [name]
Selects the paste method for stencil and the stencil to be pastedStencil Lists:
b sl [file]
Right-click with the arrow, it pastes randomly one of the stencils defined in the file.The text was updated successfully, but these errors were encountered: