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premake5.lua
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premake5.lua
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-- Helper Functions
require "export-compile-commands"
require "deploy"
function useIvyLib()
-- The library's public headers
includedirs "projects/Ivy"
-- We link against a library that's in the same workspace, so we can just
-- use the project name - premake is really smart and will handle everything for us.
links "Ivy"
end
-- The name of your workspace will be used, for example, to name the Visual Studio .sln file generated by Premake.
workspace "Ivy"
-- We set the location of the files Premake will generate
--configuration { "linux", "gmake" }
--buildoptions { "-j 4" }
-- We indicate that all the projects are C++ only
language "C++"
-- Language standard should be C++17
cppdialect "C++17"
-- We will compile for x86_64. You can change this to x86 for 32 bit builds.
architecture "x86_64"
-- Configurations are often used to store some compiler / linker settings together.
configurations { "Debug", "Release" }
-- We use filters to set options, a new feature of Premake5.
-- We now only set settings for the Debug configuration
filter { "configurations:Debug" }
-- We want debug symbols in our debug config
symbols "On"
flags{"MultiProcessorCompile"}
-- We now only set settings for Release
filter { "configurations:Release" }
-- Release should be optimized
optimize "On"
flags{"MultiProcessorCompile"}
-- Reset the filter for other settings
filter { }
-- Here we use some "tokens" (the things between %{ ... }). They will be replaced by Premake
-- The path is relative to *this* folder
targetdir ("Build/Bin/%{prj.name}/%{cfg.longname}")
objdir ("Build/Obj/%{prj.name}/%{cfg.longname}")
project "Buildfiles" -- selects workspace scope, if you haven't seen it before
kind "None"
files { "*.lua" } -- workspace level files
project "GLAD"
location "projects/Ivy/dependencies/GLAD"
targetdir ("projects/Ivy/dependencies/GLAD/Lib")
objdir ("projects/Ivy/dependencies/GLAD/Lib")
kind "StaticLib"
language "C"
files
{
"projects/Ivy/dependencies/GLAD/include/glad/glad.h",
"projects/Ivy/dependencies/GLAD/include/KHR/khrplatform.h",
"projects/Ivy/dependencies/GLAD/src/glad.c"
}
includedirs "projects/Ivy/dependencies/GLAD/include"
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
filter{ }
project "ImGui"
kind "StaticLib"
location "projects/Ivy/dependencies/ImGui"
targetdir ("projects/Ivy/dependencies/ImGui/Lib")
objdir ("projects/Ivy/dependencies/ImGui/Lib")
files "projects/Ivy/dependencies/ImGui/**"
includedirs "projects/Ivy/dependencies/ImGui/"
includedirs
{
"projects/Ivy/dependencies/GLFW/Include",
"projects/Ivy/dependencies/GLAD/include"
}
libdirs
{
"projects/Ivy/dependencies/GLFW/Lib",
"projects/Ivy/dependencies/GLAD/Lib"
}
links "GLAD"
filter "system:linux"
links "glfw"
filter {}
filter "system:windows"
links "GLFW3"
filter {}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
filter{ }
-- The core engine, the static library
project "Ivy"
location "projects/Ivy"
kind "StaticLib"
includedirs
{
"projects/Ivy/source",
"projects/Ivy/dependencies/GLFW/Include",
"projects/Ivy/dependencies/GLAD/include",
"projects/Ivy/dependencies/spdlog/include",
"projects/Ivy/dependencies/glm",
"projects/Ivy/dependencies/stb_image",
"projects/Ivy/dependencies/assimp/include",
"projects/Ivy/dependencies/ImGui",
"projects/Ivy/dependencies/taskflow",
"projects/Ivy/dependencies/OpenAl/include",
"projects/Ivy/dependencies/libsndfile/include",
"projects/Ivy/dependencies/effolkronium",
"projects/Ivy/dependencies/FMOD/inc",
"projects/Ivy/dependencies/irrKlang/include",
"projects/Ivy/dependencies/MagicEnum",
"projects/Ivy/dependencies/bullet/include"
}
libdirs
{
"projects/Ivy/dependencies/GLFW/Lib",
"projects/Ivy/dependencies/GLAD/Lib",
"projects/Ivy/dependencies/assimp/lib",
"projects/Ivy/dependencies/ImGui/lib",
"projects/Ivy/dependencies/OpenAl/lib",
"projects/Ivy/dependencies/libsndfile/lib",
"projects/Ivy/dependencies/FMOD/lib/x64",
"projects/Ivy/dependencies/irrKlang/lib",
"projects/Ivy/dependencies/bullet/lib"
}
links
{
"GLAD",
"ImGui"
}
filter "system:linux"
links "glfw"
links "assimp"
links "libsndfile"
filter {}
filter{ "system:windows", "configurations:Debug"}
links "GLFW3"
links "assimp-vc141-mt"
links "OpenAL32.lib"
links "libsndfile-1.lib"
links "fmod_vc.lib"
links "irrKlang.lib"
links "BulletCollision_Debug.lib"
links "BulletDynamics_Debug.lib"
links "LinearMath_Debug.lib"
filter {}
filter{ "system:windows", "configurations:Release"}
links "GLFW3"
links "assimp-vc141-mt"
links "OpenAL32.lib"
links "libsndfile-1.lib"
links "fmod_vc.lib"
links "irrKlang.lib"
links "BulletCollision.lib"
links "BulletDynamics.lib"
links "LinearMath.lib"
filter {}
-- We specify where the source files are.
-- It would be better to separate header files in a folder and sources
-- in another, but for our simple project we will put everything in the same place.
-- Note: ** means recurse in subdirectories, so it will get all the files in ExampleLib/
pchheader "ivypch.h"
pchsource "projects/Ivy/source/ivypch.cpp"
files "projects/Ivy/source/**"
-- The windowed sandbox app
project "Sandbox"
location "projects/Sandbox"
kind "ConsoleApp"
files "projects/Sandbox/source/**"
-- We also need the headers
includedirs
{
"projects/Ivy/source",
"projects/Ivy/dependencies/GLFW/Include",
"projects/Ivy/dependencies/GLAD/include",
"projects/Ivy/dependencies/spdlog/include",
"projects/Ivy/dependencies/glm",
"projects/Ivy/dependencies/stb_image",
"projects/Ivy/dependencies/assimp/include",
"projects/Ivy/dependencies/ImGui",
"projects/Ivy/dependencies/taskflow",
"projects/Ivy/dependencies/OpenAl/include",
"projects/Ivy/dependencies/libsndfile/include",
"projects/Ivy/dependencies/effolkronium",
"projects/Ivy/dependencies/FMOD/inc",
"projects/Ivy/dependencies/irrKlang/include",
"projects/Ivy/dependencies/MagicEnum",
"projects/Ivy/dependencies/bullet/include"
}
libdirs
{
"projects/Ivy/dependencies/GLAD/Lib",
"projects/Ivy/dependencies/ImGui/Lib",
"projects/Ivy/dependencies/OpenAl/lib",
"projects/Ivy/dependencies/libsndfile/lib",
"projects/Ivy/dependencies/FMOD/lib/x64",
"projects/Ivy/dependencies/irrKlang/lib",
"projects/Ivy/dependencies/bullet/lib"
}
LibraryDir = {}
filter "configurations:Debug"
LibraryDir["Assimp"] = "projects/Ivy/dependencies/assimp/lib/assimp-vc141-mt.lib"
LibraryDir["Ivy"] = "Build/Bin/Ivy/Debug/Ivy.lib"
--filter "configurations:Release"
--LibraryDir["Assimp"] = "projects/Ivy/dependencies/assimp/lib/assimp-vc141-mt.lib"
--LibraryDir["Ivy"] = "Build/Bin/Ivy/Release/Ivy.lib"
filter{}
LibraryDir["GLFW"] = "projects/Ivy/dependencies/GLFW/lib/glfw3.lib"
LibraryDir["GLAD"] = "projects/Ivy/dependencies/GLAD/Lib/GLAD.lib"
LibraryDir["ImGui"] = "projects/Ivy/dependencies/ImGui/Lib/ImGui.lib"
filter "system:windows"
libdirs
{
"projects/Ivy/dependencies/assimp/lib",
"projects/Ivy/dependencies/GLFW/lib"
}
postbuildcommands{
"cd \"$(SolutionDir)\"",
"call \"$(SolutionDir)MergeLibs.bat\" /OUT:IvyMerged.lib %{LibraryDir.Ivy} %{LibraryDir.Assimp} %{LibraryDir.GLFW} %{LibraryDir.GLAD} %{LibraryDir.ImGui}",
-- copying shaders to build folder
"xcopy \"$(SolutionDir)projects\\Sandbox\\shaders\\*.*\" \"$(TargetDir)shaders\\\" /y /e /i /f"
}
filter{}
links "Ivy"
links "GLAD"
links "ImGui"
filter{ "system:windows", "configurations:Debug"}
links "GLFW3"
links "assimp-vc141-mt"
links "OpenAL32.lib"
links "libsndfile-1.lib"
links "fmod_vc.lib"
links "irrKlang.lib"
filter {}
filter{ "system:windows", "configurations:Release"}
links "GLFW3"
links "assimp-vc141-mt"
links "OpenAL32.lib"
links "libsndfile-1.lib"
links "fmod_vc.lib"
links "irrKlang.lib"
filter {}
filter "system:linux"
links "dl"
links "glfw"
links "assimp"
links "pthread"
links "openal"
links "libsndfile"
filter {}