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processors.c
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processors.c
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// Copyright (C) 1999-2012 Core Technologies.
//
// This file is part of tpasm.
//
// tpasm is free software; you can redistribute it and/or modify
// it under the terms of the tpasm LICENSE AGREEMENT.
//
// tpasm is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// tpasm LICENSE AGREEMENT for more details.
//
// You should have received a copy of the tpasm LICENSE AGREEMENT
// along with tpasm; see the file "LICENSE.TXT".
// Handle interface to all supported processors
// NOTE: this uses a little more of C++ than the rest of the code because
// it is very handy to be able to build the list of processors at run time
// based on which processor modules have been linked to the executable.
// Doing this keeps ALL code for a new processor local to the source file
// which supports it.
#include "include.h"
static PROCESSOR_FAMILY
*topProcessorFamily=NULL; // list of processor families (created at run time)
static PROCESSOR
*currentProcessor;
static SYM_TABLE
*processorSymbols; // symbol table of names of all supported processors
bool AttemptProcessorPseudoOpcode(const char *line,unsigned int *lineIndex,PARSED_LABEL *lineLabel,LISTING_RECORD *listingRecord,bool *success)
// Try to find and handle processor specific pseudo-ops.
// If this matches anything, it will set success true.
// If there's some sort of hard failure, this will return false
{
*success=false;
if(currentProcessor)
{
return(currentProcessor->family->attemptPseudoOpcodeFunction(line,lineIndex,lineLabel,listingRecord,success));
}
return(true);
}
bool AttemptProcessorOpcode(const char *line,unsigned int *lineIndex,LISTING_RECORD *listingRecord,bool *success)
// Try to find and handle processor specific opcodes.
// If this matches anything, it will set success true.
// If there's some sort of hard failure, this will return false
{
*success=false;
if(currentProcessor)
{
return(currentProcessor->family->attemptOpcodeFunction(line,lineIndex,listingRecord,success));
}
return(true);
}
static void CreateProcessorLabelName(PROCESSOR *processor,char *labelName)
// create the name of the label used for the given processor
{
char
*name;
sprintf(labelName,"__%s",processor->name);
name=labelName;
while(*name)
{
*name=toupper(*name);
name++;
}
}
static void UnAssignProcessorLabel(PROCESSOR *processor)
// get rid of a label for the passed processor
{
char
labelName[MAX_STRING];
CreateProcessorLabelName(processor,labelName);
UnAssignSetConstant(labelName);
}
static bool AssignProcessorLabel(PROCESSOR *processor)
// Create a label for the passed processor
{
char
labelName[MAX_STRING];
CreateProcessorLabelName(processor,labelName);
return(AssignSetConstant(labelName,1,true));
}
bool SelectProcessor(const char *processorName,bool *found)
// select the processor based on the passed name
// NOTE: if processorName is passed in as a zero length string,
// the current processor will be set to NULL
// NOTE: this creates an assembler set label of the processor name (in all uppercase)
// preceded by two underscores.
// NOTE: this only returns false on "hard" errors
{
unsigned int
i;
char
convertedName[MAX_STRING];
void
*resultValue;
bool
fail;
fail=false;
*found=false;
if(currentProcessor)
{
UnAssignProcessorLabel(currentProcessor);
currentProcessor->family->deselectProcessorFunction(currentProcessor); // let this processor know it is being deselected
currentProcessor=NULL;
}
if(!fail)
{
i=0;
while(processorName[i]) // make name lower case
{
convertedName[i]=tolower(processorName[i]);
i++;
}
convertedName[i]='\0';
if(i)
{
if((resultValue=STFindDataForName(processorSymbols,convertedName)))
{
currentProcessor=(PROCESSOR *)resultValue;
*found=true;
if(AssignProcessorLabel(currentProcessor))
{
currentProcessor->family->selectProcessorFunction(currentProcessor); // let this processor know it has been selected
}
else
{
fail=true;
}
}
}
else
{
*found=true; // empty name can always be found
}
}
return(!fail);
}
static void UnInitProcessorFamily(PROCESSOR_FAMILY *family)
// Uninitialize a processor family
{
PROCESSOR
*processor;
processor=family->lastProcessor;
while(processor)
{
STRemoveEntry(processorSymbols,processor->symbol);
processor=processor->previousProcessor;
}
family->uninitFamilyFunction();
}
static bool InitProcessorFamily(PROCESSOR_FAMILY *family)
// Call the processor family's init function, and add each
// processor in the family's symbols to the table
{
bool
fail;
PROCESSOR
*processor;
fail=false;
if(family->initFamilyFunction())
{
processor=family->firstProcessor;
while(processor&&!fail)
{
if((processor->symbol=STAddEntryAtEnd(processorSymbols,processor->name,processor)))
{
processor=processor->nextProcessor;
}
else
{
fail=true;
}
}
if(!fail)
{
return(true);
}
processor=processor->previousProcessor;
while(processor)
{
STRemoveEntry(processorSymbols,processor->symbol);
processor=processor->previousProcessor;
}
family->uninitFamilyFunction();
}
return(false);
}
void UnInitProcessors()
// undo what InitProcessors did
{
PROCESSOR_FAMILY
*family;
family=topProcessorFamily;
while(family&&family->nextFamily) // race to the bottom so we can un-init in reverse order
{
family=family->nextFamily;
}
while(family)
{
UnInitProcessorFamily(family);
family=family->previousFamily;
}
STDisposeSymbolTable(processorSymbols);
}
bool InitProcessors()
// initialize symbol table for processor selection, and initialize all the processor family handler functions
{
bool
fail;
PROCESSOR_FAMILY
*family;
currentProcessor=NULL; // no processor chosen as current
fail=false;
if((processorSymbols=STNewSymbolTable(100)))
{
family=topProcessorFamily;
while(family&&!fail)
{
if(InitProcessorFamily(family))
{
family=family->nextFamily;
}
else
{
ReportComplaint(true,"Failed to initialize processor family: %s\n",family->name);
fail=true;
}
}
if(!fail)
{
return(true);
}
family=family->previousFamily;
while(family)
{
UnInitProcessorFamily(family);
family=family->previousFamily;
}
STDisposeSymbolTable(processorSymbols);
}
else
{
ReportComplaint(true,"Failed to create symbol table for processors\n");
}
return(false);
}
static void DumpProcessorFamilyMembers(FILE *file,PROCESSOR_FAMILY *family)
// dump out the members of the given processor family
{
int
longestMember;
PROCESSOR
*processor;
int
length,
sumLength;
// first run through and find the longest name
longestMember=0;
processor=family->firstProcessor;
while(processor)
{
length=strlen(processor->name);
if(length>longestMember)
{
longestMember=length;
}
processor=processor->nextProcessor;
}
// now print out the names
processor=family->firstProcessor;
while(processor)
{
length=strlen(processor->name);
fprintf(file," %s",processor->name); // print the first item on the row, spaced in
sumLength=(2+longestMember+1)+(longestMember+1); // account for item just printed, and item about to be printed
processor=processor->nextProcessor;
while(processor&&(sumLength<80))
{
fprintf(file,"%*s%s",(longestMember-length)+1,"",processor->name); // space over, and print the next entry
sumLength+=longestMember+1;
length=strlen(processor->name); // get length of this one for next time
processor=processor->nextProcessor;
}
fprintf(file,"\n");
}
}
void DumpProcessorInformation(FILE *file)
// tell what processors and families are supported by the assembler
{
PROCESSOR_FAMILY
*family;
family=topProcessorFamily;
while(family)
{
fprintf(file,"%s\n",family->name);
DumpProcessorFamilyMembers(file,family);
family=family->nextFamily;
}
}
// Constructors used to link processor functions to global list at run-time
PROCESSOR_FAMILY::PROCESSOR_FAMILY(const char *processorName,InitFamilyFunction *initFamily,UnInitFamilyFunction *unInitFamily,SelectProcessorFunction *selectProcessor,DeselectProcessorFunction *deselectProcessor,AttemptProcessorPseudoOpcodeFunction *attemptPseudoOpcode,AttemptProcessorOpcodeFunction *attemptOpcode)
// Use this to add a given processor family
// to the global list
{
name=processorName;
initFamilyFunction=initFamily;
uninitFamilyFunction=unInitFamily;
selectProcessorFunction=selectProcessor;
deselectProcessorFunction=deselectProcessor;
attemptPseudoOpcodeFunction=attemptPseudoOpcode;
attemptOpcodeFunction=attemptOpcode;
firstProcessor=NULL;
lastProcessor=NULL;
if((nextFamily=topProcessorFamily)) // link to next one
{
topProcessorFamily->previousFamily=this; // link next one to this one
}
previousFamily=NULL; // none previous to this
topProcessorFamily=this; // point at this one
}
PROCESSOR_FAMILY::~PROCESSOR_FAMILY()
// When a processor family goes out of scope, get rid of it here
// NOTE: all processors in this family must have already been destroyed
{
if(nextFamily)
{
nextFamily->previousFamily=previousFamily; // point next's previous to our previous
}
if(previousFamily)
{
previousFamily->nextFamily=nextFamily; // point previous' next to our next
}
else
{
topProcessorFamily=nextFamily; // if no previous, then we were the top, so set top to our next
}
}
PROCESSOR::PROCESSOR(PROCESSOR_FAMILY *processorFamily,const char *familyName,const void *familyData)
// Use this to construct a processor which will be added to the
// list or processors supported by the assembler
{
family=processorFamily;
symbol=NULL;
name=familyName;
processorData=familyData;
// link to end of processors in the family
nextProcessor=NULL;
if((previousProcessor=family->lastProcessor))
{
previousProcessor->nextProcessor=this;
}
else
{
family->firstProcessor=this; // first in the family
}
family->lastProcessor=this;
}
PROCESSOR::~PROCESSOR()
// When a processor goes out of scope, get rid of it here
{
if(nextProcessor)
{
nextProcessor->previousProcessor=previousProcessor; // point next's previous to our previous
}
else
{
family->lastProcessor=previousProcessor;
}
if(previousProcessor)
{
previousProcessor->nextProcessor=nextProcessor; // point previous' next to our next
}
else
{
family->firstProcessor=nextProcessor; // if no previous, then we were the top, so set top to our next
}
}