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SBARINFO.txt
146 lines (129 loc) · 2.02 KB
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SBARINFO.txt
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StatusBar Fullscreen, FullscreenOffsets
{
DrawKeyBar 10, horizontal, auto, -38, -40, 0, 3, auto;
DrawString BIGFONT, LightBlue, time, -90, 2;
InInventory PowerSuper, 1
{
DrawMugShot 1, 5, -35;
}
Else
{
DrawMugShot 1, 0, -35;
}
InInventory Not PowerSuper, 1
{
IfHealth 10
{
DrawNumber 3, HUDFONT_DOOM, Gold, Health, fillzeros, 75, -20;
}
IfHealth Not 10
{
DrawNumber 3, HUDFONT_DOOM, Red, Health, fillzeros, 75, -20;
}
}
InInventory ChaosEnergy, 1
{
InInventory PowerSuper, 1
{
DrawNumber 3, HUDFONT_DOOM, Gold, "ChaosEnergy", fillzeros, -5, -20;
}
Else
{
DrawNumber 3, HUDFONT_DOOM, Green, "ChaosEnergy", fillzeros, -5, -20;
}
}
InInventory Not ChaosEnergy, 1
{
DrawNumber 3, HUDFONT_DOOM, Red, "ChaosEnergy", fillzeros, -5, -20;
}
}
StatusBar Normal
{
DrawMugShot 1, 145, 165;
DrawKeyBar 10, vertical, auto, 240, 172, 0, 3, auto;
IfHealth 10 {
DrawNumber 3, HUDFONT_DOOM, Gold, Health, fillzeros, 135, 172;
}
IfHealth Not 10 {
DrawNumber 3, HUDFONT_DOOM, Red, Health, fillzeros, 135, 172;
}
DrawString SMALLFONT, Gold, "RINGS", 133, 190;
InInventory ChaosEnergy, 1 {
InInventory PowerSuper, 1 {
DrawNumber 4, HUDFONT_DOOM, Gold, "ChaosEnergy", 230, 172;
}
Else {
DrawNumber 4, HUDFONT_DOOM, Green, "ChaosEnergy", 230, 172;
}
}
InInventory Not ChaosEnergy, 1 {
DrawNumber 4, HUDFONT_DOOM, Red, "ChaosEnergy", 230, 172;
}
InInventory PowerSuper, 1 {
DrawString SMALLFONT, Gold, "SUPER", 229, 190;
}
Else {
DrawString SMALLFONT, Green, "ENERGY", 233, 190;
}
}
mugshot "Super"
{
SUPR - 1;
}
mugshot "Rampage"
{
RMPG 20;
}
mugshot "Boost"
{
BOOS 20;
}
mugshot "Failure"
{
FAIL 80;
}
mugshot "Shield"
{
SHLD - 1;
}
mugshot "SuperBoost"
{
SBOS 20;
}
mugshot "OK"
{
{
ST00, ST01, ST02
}
80;
}
mugshot "Normal"
{
{
ST00, ST01, ST02
}
17;
}
mugshot "Pain", directional
{
{
TR00, KILL0, TL00
}
5;
}
mugshot "Ouch"
{
OUCH0 5;
}
mugshot "Grin"
{
EVL0 80;
}
mugshot "God"
{
GOD0 - 1;
}
mugshot "Death"
{
DEAD0 - 1;
}