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MAPINFO.txt
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MAPINFO.txt
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gameinfo
{
PlayerClasses = "SonicPlayer"
QuitMessages = "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7"
InfoPage = "ABOUTLL"
TitlePage = "TITLEPIC"
CreditPage = "CREDIT"
TitleMusic = "S_TITLE"
IntermissionMusic = "S_INTER"
FinaleMusic = "S_RECAP"
menufontcolor_title = "ActiveOption"
menufontcolor_label = "MenuInactive"
menufontcolor_value = "White"
menufontcolor_action = "White"
menufontcolor_header = "MenuInactive"
menufontcolor_highlight = "MenuInactive"
menufontcolor_selection = "MenuActive"
StatusBarClass = "SLL_StatusBar"
}
DamageType SonicKick
{
Factor = 1
}
DamageType RocketStream
{
Factor = 1
}
clearskills
skill justwhy
{
spawnfilter = Easy
monsterhealth = 0.5
name = "Too slow"
mustconfirm = "Trust me, you're gonna feel too overpowered."
totalinfighting
}
skill easy
{
damagefactor = 0.25
name = "Fast Track"
spawnfilter = Easy
totalinfighting
}
skill standard
{
name = "Steady Speed"
spawnfilter = Normal
defaultskill
}
skill hard
{
spawnfilter = Hard
name = "Real Power"
}
skill harder
{
damagefactor = 2
name = "Speed Incarnate"
spawnfilter = Hard
FastMonsters
mustconfirm = "You have to be pretty good at the game for this."
}
// Ultimate Doom episode clusters
cluster 1
{
pic = "INTERPIC"
exittext = lookup, "E1TEXT"
}
cluster 2
{
pic = "INTERPIC"
exittext = lookup, "E2TEXT"
}
cluster 3
{
pic = "INTERPIC"
exittext = lookup, "E3TEXT"
}
cluster 4
{
pic = "INTERPIC"
exittext = lookup, "E4TEXT"
}
// DOOM II first cluster (up thru level 6)
cluster 5
{
pic = "INTERPIC"
exittext = lookup, "C1TEXT"
}
// DOOM II second cluster (up thru level 11)
cluster 6
{
pic = "INTERPIC"
exittext = lookup, "C2TEXT"
}
// DOOM II third cluster (up thru level 20)
cluster 7
{
pic = "INTERPIC"
exittext = lookup, "C3TEXT"
}
// DOOM II fourth cluster (up thru level 30)
cluster 8
{
pic = "INTERPIC"
exittext = lookup, "C4TEXT"
music = "S_ENDING"
}
// DOOM II fifth cluster (level 31)
cluster 9
{
pic = "INTERPIC"
entertext = lookup, "C5TEXT"
}
// DOOM II sixth cluster (level 32)
cluster 10
{
pic = "INTERPIC"
entertext = lookup, "C6TEXT"
}
DoomEdNums
{
2014 = "Ring"
2011 = "RingBox"
2012 = "SpecialRing"
2015 = "ChaosRing"
263 = "SoulRing"
260 = "Hint"
6021 = "ChaosCapsule"
6022 = "BlueChaosCapsule"
6023 = "RedChaosCapsule"
2013 = "ChaosEmeralds"
2023 = "BerserkReplace"
8 = "BackpackReplace"
2007 = "ClipReplace"
2048 = "ClipBoxReplace"
2008 = "ShellReplace"
2049 = "ShellBoxReplace"
2010 = "RocketAmmoReplace"
2046 = "RocketBoxReplace"
2047 = "CellReplace"
17 = "CellPackReplace"
2018 = "ArmorReplace"
2019 = "BlueArmorReplace"
83 = "MegasphereReplace"
5010 = "PistolReplace"
2005 = "ChainsawReplace"
2001 = "ShotgunReplace"
2002 = "ChaingunReplace"
82 = "SSGReplace"
2003 = "RocketReplace"
2004 = "PlasmaRifleReplace"
2006 = "BFGReplace"
2022 = "InvulReplace"
2025 = "RadSuitReplace"
2045 = "Nintendo64"
}