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helpers.c
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helpers.c
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#include "helpers.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#define BLUR 3
// Convert image to grayscale
void grayscale(int height, int width, RGBTRIPLE image[height][width])
{
for (int idx = 0; idx < height; idx++)
{
for (int idy = 0; idy <= width; idy++)
{
RGBTRIPLE *triple = &image[idx][idy];
//calculate the average
int avg = round((float)(triple->rgbtBlue + triple->rgbtGreen + triple->rgbtRed) / 3);
triple->rgbtBlue = avg;
triple->rgbtGreen = avg;
triple->rgbtRed = avg;
}
}
return;
}
// Reflect image horizontally
void reflect(int height, int width, RGBTRIPLE image[height][width])
{
for (int idx = 0; idx < height; idx++)
{
RGBTRIPLE temp = {0};
int start = 0;
int end = width - 1;
//only iterate to approx. width/2 to reduce the runtime
//reverse the sub array
while (start < end)
{
temp = image[idx][start];
image[idx][start] = image[idx][end];
image[idx][end] = temp;
start++;
end--;
}
}
return;
}
// Blur image
void blur(int height, int width, RGBTRIPLE image[height][width])
{
RGBTRIPLE new_image[height][width];
double average_blue, average_green, average_red;
int stat;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
average_blue = average_green = average_red = stat = 0;
// Box Blur
for (int rows = i - ((BLUR - 1) / 2); rows <= i + ((BLUR - 1) / 2); rows++)
{
for (int cols = j - ((BLUR - 1) / 2); cols <= j + ((BLUR - 1) / 2); cols++)
{
if ((rows >= 0 && rows < height) && (cols >= 0 && cols < width))
{
//adding all up to avg buffers
average_blue += image[rows][cols].rgbtBlue;
average_green += image[rows][cols].rgbtGreen;
average_red += image[rows][cols].rgbtRed;
stat++;
}
}
}
//if we got something calculate the avg overall
if (stat != 0)
{
average_blue = round(average_blue / (double) stat);
average_green = round(average_green / (double) stat);
average_red = round(average_red / (double) stat);
new_image[i][j].rgbtBlue = average_blue;
new_image[i][j].rgbtGreen = average_green;
new_image[i][j].rgbtRed = average_red;
}
else
{
return;
}
}
}
//set copy to image array
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
image[i][j] = new_image[i][j];
}
}
return;
}
//check and/or set cap of 255
int cap255(double n)
{
int result = 0;
if (n >= 255)
{
result = 255;
}
else if (n < 0)
{
result = 0;
}
else
{
result = (int) round(n);
}
return (result);
}
// Detect edges
void edges(int height, int width, RGBTRIPLE image[height][width])
{
RGBTRIPLE copy[height][width];
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
float rGx, gGx, bGx, rGy, gGy, bGy;
rGx = gGx = bGx = rGy = gGy = bGy = 0;
//checking for all possible fields, also calculating with gx or gy
// Up
if (i > 0)
{
rGy += -2 * image[i - 1][j].rgbtRed;
gGy += -2 * image[i - 1][j].rgbtGreen;
bGy += -2 * image[i - 1][j].rgbtBlue;
}
// Down
if (i < height - 1)
{
rGy += 2 * image[i + 1][j].rgbtRed;
gGy += 2 * image[i + 1][j].rgbtGreen;
bGy += 2 * image[i + 1][j].rgbtBlue;
}
// Left
if (j > 0)
{
rGx += -2 * image[i][j - 1].rgbtRed;
gGx += -2 * image[i][j - 1].rgbtGreen;
bGx += -2 * image[i][j - 1].rgbtBlue;
}
// Right
if (j < height - 1)
{
rGx += 2 * image[i][j + 1].rgbtRed;
gGx += 2 * image[i][j + 1].rgbtGreen;
bGx += 2 * image[i][j + 1].rgbtBlue;
}
// Up left
if (i >= 1 && j >= 1)
{
// Primeros tres valores, cambiando de signo muevo de lado el resultado
rGx += -1 * image[i - 1][j - 1].rgbtRed;
gGx += -1 * image[i - 1][j - 1].rgbtGreen;
bGx += -1 * image[i - 1][j - 1].rgbtBlue;
rGy += -1 * image[i - 1][j - 1].rgbtRed;
gGy += -1 * image[i - 1][j - 1].rgbtGreen;
bGy += -1 * image[i - 1][j - 1].rgbtBlue;
}
// Up right
if (i > 0 && j < width - 1)
{
rGx += 1 * image[i - 1][j + 1].rgbtRed;
gGx += 1 * image[i - 1][j + 1].rgbtGreen;
bGx += 1 * image[i - 1][j + 1].rgbtBlue;
rGy += -1 * image[i - 1][j + 1].rgbtRed;
gGy += -1 * image[i - 1][j + 1].rgbtGreen;
bGy += -1 * image[i - 1][j + 1].rgbtBlue;
}
// Bottom right
if (i < height - 1 && j < width - 1)
{
rGx += 1 * image[i + 1][j + 1].rgbtRed;
gGx += 1 * image[i + 1][j + 1].rgbtGreen;
bGx += 1 * image[i + 1][j + 1].rgbtBlue;
rGy += 1 * image[i + 1][j + 1].rgbtRed;
gGy += 1 * image[i + 1][j + 1].rgbtGreen;
bGy += 1 * image[i + 1][j + 1].rgbtBlue;
}
// Bottom left
if (i < height - 1 && j > 0)
{
rGx += -1 * image[i + 1][j - 1].rgbtRed;
gGx += -1 * image[i + 1][j - 1].rgbtGreen;
bGx += -1 * image[i + 1][j - 1].rgbtBlue;
rGy += 1 * image[i + 1][j - 1].rgbtRed;
gGy += 1 * image[i + 1][j - 1].rgbtGreen;
bGy += 1 * image[i + 1][j - 1].rgbtBlue;
}
// Compute result
copy[i][j].rgbtRed = (int) cap255(sqrt((rGx * rGx) + (rGy * rGy)));
copy[i][j].rgbtGreen = (int) cap255(sqrt((gGx * gGx) + (gGy * gGy)));
copy[i][j].rgbtBlue = (int) cap255(sqrt((bGx * bGx) + (bGy * bGy)));
}
}
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
image[i][j] = copy[i][j];
}
}
return;
}