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Desktop Duplication is Not Supported #3
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Refract uses the uDesktopDuplication library to capture the screen at high frame rates. As noted by the author, some hardware is not supported by Desktop Duplication: If your system has the ability to disable the on-chip (non-discreet) GPU, give that a try. If you have an nVidia graphics card and have nVidia Control Panel installed, you may be able to force Refract to run on the on-chip (non-discreet) GPU. Performance won't be great, but it could work. Ideally Refract would get frames directly from the game rather than from screen scraping. This is a feature that is being looked into with help from other community members, but we don't have anything yet to announce on this. |
i'm having same issue. funny thing is that it worked somehow last night, and i played around with it for a while. can't replicate what made it work now though, I'm restarting holoplay service, switching from integrated graphics to nvidia, restarting refract. bit of a mystery! win 11, gtx1650 |
Describe the bug
When Refract is run a message is displayed on the Portrait stating that Desktop Duplication is not supported.
Expected behavior
Refract would run.
Desktop (please complete the following information):
Additional context
Name your hardware device here
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