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Random Crash: Warning or error detected by ID3D12InfoQueue #160
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I really wish you had also included the actual debug info 😅 |
Got another weird exception (though in my weird branch):
First hit a weird breakpoint exception message, in the debug log here:
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Possibly related, I just got a random error as well in the Win32 sample:
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Description (optional)
Happened when I tried to change shader examples, but noticed another time my shader may be doing something weird, so not too sure what happened here... This may just be a weird state of a lot of different things happening at once on my fraken-branch. At least wanted to log the stack trace here as it may have seemed by the comment that the GPU was overloaded by the number of shaders being processed with the sample app, so could be good not to crash at least?
Reproduction Steps
🤷♂️
Expected Behavior
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Actual Behavior
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System info
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Additional context (optional)
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