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warden.asm
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warden.asm
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;======================EXTERNS==================================================
extern __imp__GetStdHandle@4
extern __imp__SetConsoleMode@8
extern __imp__SetConsoleCursorPosition@8
extern __imp__WriteConsoleA@20
extern __imp__wsprintfA
extern __imp__Sleep@4
extern __imp__GetAsyncKeyState@4
extern __imp__ExitProcess@4
;=======================SECTION BSS=============================================
section .bss
written resb 1 ;number of chars written after WriteConsoleA
buffer resb 255
stdin resd 1 ;STD_INPUT_HANDLE
stdout resd 1 ;STD_OUTPUT_HANDLE
console_coord resd 1 ;coord for cursor
cur_lvl resd 1
cur_exp resd 1
mb_exp resd 1
lvl_in_a_row resd 1
need_exp_to_lvl resd 1
won_num resd 1
retreat resd 1 ;FLAG - comparing on pressing Q in battle
stat_atk resd 1
stat_dex resd 1
stat_def resd 1
stat_sta resd 1
stat_acc resd 1
e_stat_atk resd 1
e_stat_dex resd 1
e_stat_def resd 1
e_stat_sta resd 1
e_stat_acc resd 1
stage_lvl resd 1
h_cur_health resd 1 ;hero's health
e_cur_health resd 1 ;enemy's health
;=======================MAIN CODE SECTION=======================================
section .text
global _main
;-------------------------------------------------------------------------------
_main:
call init_stdin_stdout
call set_startup_features
call set_enemy_startup_features
call init_main_window
jmp main_window_loop
;-------------------------------------------------------------------------------
init_stdin_stdout:
push dword -10
call [__imp__GetStdHandle@4]
mov [stdin], eax
push dword 8h
push dword [stdin]
call [__imp__SetConsoleMode@8]
push dword -11
call [__imp__GetStdHandle@4]
mov [stdout], eax
ret
;-------------------------------------------------------------------------------
start_battle:
mov [stage_lvl], esi
call set_enemy_setting
call init_fight_scene
mov ecx, [stat_sta]
imul ecx, 10
mov [h_cur_health], ecx
mov ecx, [e_stat_sta]
imul ecx, 10
mov [e_cur_health], ecx
call h_healthbar
call e_healthbar
push 600
call [__imp__Sleep@4]
fight_main_loop:
;---------------------------------=HERO ATTACK=---------------------------------
xor eax, eax ;set fight at pause
push eax
call combat_log
push 150
call [__imp__Sleep@4]
call rand_percent
mov eax, [e_stat_dex]
mov ecx, [e_stat_def]
mov ebx, [stat_atk]
sub ecx, ebx
cmp ecx, 0
jle enemy_not_grow_chance_dodge
add eax, ecx
enemy_not_grow_chance_dodge:
cmp edx, eax
jl enemy_dodged
call rand_percent
mov eax, [stat_atk]
mov esi, [stat_acc]
cmp edx, esi
jge hero_dmg_non_critical
imul eax, 2
pushad
mov ebx, 5 ;set critical hero damage
push ebx
call combat_log
popad
jmp hero_dmg_normal
hero_dmg_non_critical:
pushad
mov ebx, 1 ;set normal hero damage
push ebx
call combat_log
popad
hero_dmg_normal:
mov ebx, [e_stat_def]
sub eax, ebx
cmp eax, 1
jg h_dmg_grower_than_2
mov eax, 2
h_dmg_grower_than_2:
mov ebx, [e_cur_health]
sub ebx, eax
mov [e_cur_health], ebx
cmp ebx, 1
jl fight_win
jmp enemy_not_dodged
enemy_dodged:
mov eax, 3 ;set evasion for enemy
push eax
call combat_log
enemy_not_dodged:
call e_healthbar
push 150
call [__imp__Sleep@4]
;----------------------------------ENEMY_ATACK=---------------------------------
xor eax, eax ;set fight at pause
push eax
call combat_log
push 150
call [__imp__Sleep@4]
call rand_percent
mov eax, [stat_dex]
mov ecx, [stat_def]
mov ebx, [e_stat_atk]
sub ecx, ebx
cmp ecx, 0
jle hero_not_grow_chance_dodge
add eax, ecx
hero_not_grow_chance_dodge:
cmp edx, eax
jl hero_dodged
call rand_percent
mov eax, [e_stat_atk]
mov esi, [e_stat_acc]
cmp edx, esi
jge enemy_dmg_normal
imul eax, 2
pushad
mov ebx, 6 ;set critical enemy damage
push ebx
call combat_log
popad
jmp enemy_dmg_non_critical
enemy_dmg_normal:
pushad
mov ebx, 2 ;set normal enemy damage
push ebx
call combat_log
popad
enemy_dmg_non_critical:
mov ebx, [stat_def]
sub eax, ebx
cmp eax, 1
jg e_dmg_grower_than_2
mov eax, 2
e_dmg_grower_than_2:
mov ebx, [h_cur_health]
sub ebx, eax
mov [h_cur_health], ebx
cmp ebx, 1
jl game_over
jmp hero_not_dodged
hero_dodged:
mov eax, 4 ;set evasion for hero
push eax
call combat_log
hero_not_dodged:
call h_healthbar
push 150
call [__imp__Sleep@4]
push 51h ;compare on press Quit/Retreat
call [__imp__GetAsyncKeyState@4]
cmp eax, 4294934529
je retreat_fight
jmp fight_main_loop
;-------------------------------------------------------------------------------
retreat_fight:
mov eax, [retreat]
add eax, 1
mov [retreat], eax
call battle_over_clrscr
call init_main_window
jmp main_window_loop
;-------------------------------------------------------------------------------
combat_log:
xor ax, ax
add ax, 17
xor cx, cx
add cx, 5
call move_cursor
mov bx, 5
pop edx ;ret address
pop esi ;num of log
mov edi, [stage_lvl] ;compare on boss lvl
xor ecx, ecx
cmp edi, 10
je combat_boss_drow
combat_drow:
pushad
cmp esi, 0
je set_pause
cmp esi, 1
je set_norm_hit
cmp esi, 2
je set_norm_dmg
cmp esi, 3
je set_miss
cmp esi, 4
je set_dodge
cmp esi, 5
je set_h_crit
cmp esi, 6
je set_e_crit
set_pause:
cmp ecx, 0
je print_pause_01
cmp ecx, 1
je print_pause_02
cmp ecx, 2
je print_pause_03
cmp ecx, 3
je print_pause_04
cmp ecx, 4
je print_pause_05
cmp ecx, 5
je print_pause_06
cmp ecx, 6
je print_pause_07
cmp ecx, 7
je print_pause_08
cmp ecx, 8
je print_pause_09
cmp ecx, 9
je print_pause_10
print_pause_01:
push sword_pause_01
jmp end_set_combat
print_pause_02:
push sword_pause_02
jmp end_set_combat
print_pause_03:
push sword_pause_03
jmp end_set_combat
print_pause_04:
push sword_pause_04
jmp end_set_combat
print_pause_05:
push sword_pause_05
jmp end_set_combat
print_pause_06:
push sword_pause_06
jmp end_set_combat
print_pause_07:
push sword_pause_07
jmp end_set_combat
print_pause_08:
push sword_pause_08
jmp end_set_combat
print_pause_09:
push sword_pause_09
jmp end_set_combat
print_pause_10:
push sword_pause_10
jmp end_set_combat
set_norm_hit:
cmp ecx, 0
je print_n_h_01
cmp ecx, 1
je print_n_h_02
cmp ecx, 2
je print_n_h_03
cmp ecx, 3
je print_n_h_04
cmp ecx, 4
je print_n_h_05
cmp ecx, 5
je print_n_h_06
cmp ecx, 6
je print_n_h_07
cmp ecx, 7
je print_n_h_08
cmp ecx, 8
je print_n_h_09
cmp ecx, 9
je print_n_h_10
print_n_h_01:
push sword_n_h_01
jmp end_set_combat
print_n_h_02:
push sword_n_h_02
jmp end_set_combat
print_n_h_03:
push sword_n_h_03
jmp end_set_combat
print_n_h_04:
push sword_n_h_04
jmp end_set_combat
print_n_h_05:
push sword_n_h_05
jmp end_set_combat
print_n_h_06:
push sword_n_h_06
jmp end_set_combat
print_n_h_07:
push sword_n_h_07
jmp end_set_combat
print_n_h_08:
push sword_n_h_08
jmp end_set_combat
print_n_h_09:
push sword_n_h_09
jmp end_set_combat
print_n_h_10:
push sword_n_h_10
jmp end_set_combat
set_norm_dmg:
cmp ecx, 0
je print_n_e_01
cmp ecx, 1
je print_n_e_02
cmp ecx, 2
je print_n_e_03
cmp ecx, 3
je print_n_e_04
cmp ecx, 4
je print_n_e_05
cmp ecx, 5
je print_n_e_06
cmp ecx, 6
je print_n_e_07
cmp ecx, 7
je print_n_e_08
cmp ecx, 8
je print_n_e_09
cmp ecx, 9
je print_n_e_10
print_n_e_01:
push sword_n_e_01
jmp end_set_combat
print_n_e_02:
push sword_n_e_02
jmp end_set_combat
print_n_e_03:
push sword_n_e_03
jmp end_set_combat
print_n_e_04:
push sword_n_e_04
jmp end_set_combat
print_n_e_05:
push sword_n_e_05
jmp end_set_combat
print_n_e_06:
push sword_n_e_06
jmp end_set_combat
print_n_e_07:
push sword_n_e_07
jmp end_set_combat
print_n_e_08:
push sword_n_e_08
jmp end_set_combat
print_n_e_09:
push sword_n_e_09
jmp end_set_combat
print_n_e_10:
push sword_n_e_10
jmp end_set_combat
set_miss:
cmp ecx, 0
je print_miss_01
cmp ecx, 1
je print_miss_02
cmp ecx, 2
je print_miss_03
cmp ecx, 3
je print_miss_04
cmp ecx, 4
je print_miss_05
cmp ecx, 5
je print_miss_06
cmp ecx, 6
je print_miss_07
cmp ecx, 7
je print_miss_08
cmp ecx, 8
je print_miss_09
cmp ecx, 9
je print_miss_10
print_miss_01:
push sword_miss_01
jmp end_set_combat
print_miss_02:
push sword_miss_02
jmp end_set_combat
print_miss_03:
push sword_miss_03
jmp end_set_combat
print_miss_04:
push sword_miss_04
jmp end_set_combat
print_miss_05:
push sword_miss_05
jmp end_set_combat
print_miss_06:
push sword_miss_06
jmp end_set_combat
print_miss_07:
push sword_miss_07
jmp end_set_combat
print_miss_08:
push sword_miss_08
jmp end_set_combat
print_miss_09:
push sword_miss_09
jmp end_set_combat
print_miss_10:
push sword_miss_10
jmp end_set_combat
set_dodge:
cmp ecx, 0
je print_dodge_01
cmp ecx, 1
je print_dodge_02
cmp ecx, 2
je print_dodge_03
cmp ecx, 3
je print_dodge_04
cmp ecx, 4
je print_dodge_05
cmp ecx, 5
je print_dodge_06
cmp ecx, 6
je print_dodge_07
cmp ecx, 7
je print_dodge_08
cmp ecx, 8
je print_dodge_09
cmp ecx, 9
je print_dodge_10
print_dodge_01:
push sword_dodge_01
jmp end_set_combat
print_dodge_02:
push sword_dodge_02
jmp end_set_combat
print_dodge_03:
push sword_dodge_03
jmp end_set_combat
print_dodge_04:
push sword_dodge_04
jmp end_set_combat
print_dodge_05:
push sword_dodge_05
jmp end_set_combat
print_dodge_06:
push sword_dodge_06
jmp end_set_combat
print_dodge_07:
push sword_dodge_07
jmp end_set_combat
print_dodge_08:
push sword_dodge_08
jmp end_set_combat
print_dodge_09:
push sword_dodge_09
jmp end_set_combat
print_dodge_10:
push sword_dodge_10
jmp end_set_combat
set_h_crit:
cmp ecx, 0
je print_crit_01
cmp ecx, 1
je print_crit_02
cmp ecx, 2
je print_crit_03
cmp ecx, 3
je print_crit_04
cmp ecx, 4
je print_crit_05
cmp ecx, 5
je print_crit_06
cmp ecx, 6
je print_crit_07
cmp ecx, 7
je print_crit_08
cmp ecx, 8
je print_crit_09
cmp ecx, 9
je print_crit_10
print_crit_01:
push sword_crit_01
jmp end_set_combat
print_crit_02:
push sword_crit_02
jmp end_set_combat
print_crit_03:
push sword_crit_03
jmp end_set_combat
print_crit_04:
push sword_crit_04
jmp end_set_combat
print_crit_05:
push sword_crit_05
jmp end_set_combat
print_crit_06:
push sword_crit_06
jmp end_set_combat
print_crit_07:
push sword_crit_07
jmp end_set_combat
print_crit_08:
push sword_crit_08
jmp end_set_combat
print_crit_09:
push sword_crit_09
jmp end_set_combat
print_crit_10:
push sword_crit_10
jmp end_set_combat
set_e_crit:
cmp ecx, 0
je print_ouch_01
cmp ecx, 1
je print_ouch_02
cmp ecx, 2
je print_ouch_03
cmp ecx, 3
je print_ouch_04
cmp ecx, 4
je print_ouch_05
cmp ecx, 5
je print_ouch_06
cmp ecx, 6
je print_ouch_07
cmp ecx, 7
je print_ouch_08
cmp ecx, 8
je print_ouch_09
cmp ecx, 9
je print_ouch_10
print_ouch_01:
push sword_ouch_01
jmp end_set_combat
print_ouch_02:
push sword_ouch_02
jmp end_set_combat
print_ouch_03:
push sword_ouch_03
jmp end_set_combat
print_ouch_04:
push sword_ouch_04
jmp end_set_combat
print_ouch_05:
push sword_ouch_05
jmp end_set_combat
print_ouch_06:
push sword_ouch_06
jmp end_set_combat
print_ouch_07:
push sword_ouch_07
jmp end_set_combat
print_ouch_08:
push sword_ouch_08
jmp end_set_combat
print_ouch_09:
push sword_ouch_09
jmp end_set_combat
print_ouch_10:
push sword_ouch_10
jmp end_set_combat
end_set_combat:
mov eax, 24
call add_string_to_buffer
call print_line
popad
add bx, 1
pushad
mov ax, 17
mov cx, bx
call move_cursor
popad
add ecx, 1
cmp ecx, 10
jl combat_drow
push edx
ret
;-----------------------------------------------------------------------
combat_boss_drow:
pushad
cmp esi, 0
je set_boss_pause
cmp esi, 1
je set_boss_norm_hit
cmp esi, 2
je set_boss_norm_dmg
cmp esi, 3
je set_boss_miss
cmp esi, 4
je set_boss_dodge
cmp esi, 5
je set_boss_h_crit
cmp esi, 6
je set_boss_e_crit
set_boss_pause:
cmp ecx, 0
je print_boss_pause_01
cmp ecx, 1
je print_boss_pause_02
cmp ecx, 2
je print_boss_pause_03
cmp ecx, 3
je print_boss_pause_04
cmp ecx, 4
je print_boss_pause_05
cmp ecx, 5
je print_boss_pause_06
cmp ecx, 6
je print_boss_pause_07
cmp ecx, 7
je print_boss_pause_08
cmp ecx, 8
je print_boss_pause_09
cmp ecx, 9
je print_boss_pause_10
print_boss_pause_01:
push boss_pause_01
jmp end_set_boss_combat
print_boss_pause_02:
push boss_pause_02
jmp end_set_boss_combat
print_boss_pause_03:
push boss_pause_03
jmp end_set_boss_combat
print_boss_pause_04:
push boss_pause_04
jmp end_set_boss_combat
print_boss_pause_05:
push boss_pause_05
jmp end_set_boss_combat
print_boss_pause_06:
push boss_pause_06
jmp end_set_boss_combat
print_boss_pause_07:
push boss_pause_07
jmp end_set_boss_combat
print_boss_pause_08:
push boss_pause_08
jmp end_set_boss_combat
print_boss_pause_09:
push boss_pause_09
jmp end_set_boss_combat
print_boss_pause_10:
push boss_pause_10
jmp end_set_boss_combat
set_boss_norm_hit:
cmp ecx, 0
je print_boss_n_h_01
cmp ecx, 1
je print_boss_n_h_02
cmp ecx, 2
je print_boss_n_h_03
cmp ecx, 3
je print_boss_n_h_04
cmp ecx, 4
je print_boss_n_h_05
cmp ecx, 5
je print_boss_n_h_06
cmp ecx, 6
je print_boss_n_h_07
cmp ecx, 7
je print_boss_n_h_08
cmp ecx, 8
je print_boss_n_h_09
cmp ecx, 9
je print_boss_n_h_10
print_boss_n_h_01:
push boss_n_h_01
jmp end_set_boss_combat
print_boss_n_h_02:
push boss_n_h_02
jmp end_set_boss_combat
print_boss_n_h_03:
push boss_n_h_03
jmp end_set_boss_combat
print_boss_n_h_04:
push boss_n_h_04
jmp end_set_boss_combat
print_boss_n_h_05:
push boss_n_h_05
jmp end_set_boss_combat
print_boss_n_h_06:
push boss_n_h_06
jmp end_set_boss_combat
print_boss_n_h_07:
push boss_n_h_07
jmp end_set_boss_combat
print_boss_n_h_08:
push boss_n_h_08
jmp end_set_boss_combat
print_boss_n_h_09:
push boss_n_h_09
jmp end_set_boss_combat
print_boss_n_h_10:
push boss_n_h_10
jmp end_set_boss_combat
set_boss_norm_dmg:
cmp ecx, 0
je print_boss_n_e_01
cmp ecx, 1
je print_boss_n_e_02
cmp ecx, 2
je print_boss_n_e_03
cmp ecx, 3
je print_boss_n_e_04
cmp ecx, 4
je print_boss_n_e_05
cmp ecx, 5
je print_boss_n_e_06
cmp ecx, 6
je print_boss_n_e_07
cmp ecx, 7
je print_boss_n_e_08
cmp ecx, 8
je print_boss_n_e_09
cmp ecx, 9
je print_boss_n_e_10
print_boss_n_e_01:
push boss_n_e_01
jmp end_set_boss_combat
print_boss_n_e_02:
push boss_n_e_02
jmp end_set_boss_combat
print_boss_n_e_03:
push boss_n_e_03
jmp end_set_boss_combat
print_boss_n_e_04:
push boss_n_e_04
jmp end_set_boss_combat
print_boss_n_e_05:
push boss_n_e_05
jmp end_set_boss_combat
print_boss_n_e_06:
push boss_n_e_06
jmp end_set_boss_combat
print_boss_n_e_07:
push boss_n_e_07
jmp end_set_boss_combat
print_boss_n_e_08:
push boss_n_e_08
jmp end_set_boss_combat
print_boss_n_e_09:
push boss_n_e_09
jmp end_set_boss_combat
print_boss_n_e_10:
push boss_n_e_10
jmp end_set_boss_combat
set_boss_miss:
cmp ecx, 0
je print_boss_miss_01
cmp ecx, 1
je print_boss_miss_02
cmp ecx, 2
je print_boss_miss_03
cmp ecx, 3
je print_boss_miss_04
cmp ecx, 4
je print_boss_miss_05
cmp ecx, 5
je print_boss_miss_06
cmp ecx, 6
je print_boss_miss_07
cmp ecx, 7
je print_boss_miss_08
cmp ecx, 8
je print_boss_miss_09
cmp ecx, 9
je print_boss_miss_10
print_boss_miss_01:
push boss_miss_01
jmp end_set_boss_combat
print_boss_miss_02:
push boss_miss_02
jmp end_set_boss_combat
print_boss_miss_03:
push boss_miss_03
jmp end_set_boss_combat
print_boss_miss_04:
push boss_miss_04
jmp end_set_boss_combat
print_boss_miss_05:
push boss_miss_05
jmp end_set_boss_combat
print_boss_miss_06:
push boss_miss_06
jmp end_set_boss_combat
print_boss_miss_07:
push boss_miss_07
jmp end_set_boss_combat
print_boss_miss_08:
push boss_miss_08
jmp end_set_boss_combat
print_boss_miss_09:
push boss_miss_09
jmp end_set_boss_combat
print_boss_miss_10:
push boss_miss_10
jmp end_set_boss_combat
set_boss_dodge:
cmp ecx, 0
je print_boss_dodge_01
cmp ecx, 1
je print_boss_dodge_02
cmp ecx, 2
je print_boss_dodge_03
cmp ecx, 3
je print_boss_dodge_04
cmp ecx, 4
je print_boss_dodge_05
cmp ecx, 5
je print_boss_dodge_06
cmp ecx, 6
je print_boss_dodge_07
cmp ecx, 7
je print_boss_dodge_08
cmp ecx, 8
je print_boss_dodge_09
cmp ecx, 9
je print_boss_dodge_10
print_boss_dodge_01:
push boss_dodge_01
jmp end_set_boss_combat
print_boss_dodge_02:
push boss_dodge_02
jmp end_set_boss_combat
print_boss_dodge_03:
push boss_dodge_03
jmp end_set_boss_combat
print_boss_dodge_04:
push boss_dodge_04
jmp end_set_boss_combat
print_boss_dodge_05:
push boss_dodge_05
jmp end_set_boss_combat
print_boss_dodge_06:
push boss_dodge_06
jmp end_set_boss_combat
print_boss_dodge_07:
push boss_dodge_07
jmp end_set_boss_combat
print_boss_dodge_08:
push boss_dodge_08
jmp end_set_boss_combat
print_boss_dodge_09:
push boss_dodge_09
jmp end_set_boss_combat
print_boss_dodge_10:
push boss_dodge_10
jmp end_set_boss_combat
set_boss_h_crit:
cmp ecx, 0
je print_boss_crit_01
cmp ecx, 1
je print_boss_crit_02
cmp ecx, 2
je print_boss_crit_03
cmp ecx, 3
je print_boss_crit_04
cmp ecx, 4
je print_boss_crit_05
cmp ecx, 5
je print_boss_crit_06
cmp ecx, 6
je print_boss_crit_07
cmp ecx, 7
je print_boss_crit_08
cmp ecx, 8
je print_boss_crit_09
cmp ecx, 9
je print_boss_crit_10
print_boss_crit_01:
push boss_crit_01
jmp end_set_boss_combat
print_boss_crit_02:
push boss_crit_02
jmp end_set_boss_combat
print_boss_crit_03:
push boss_crit_03
jmp end_set_boss_combat
print_boss_crit_04:
push boss_crit_04
jmp end_set_boss_combat
print_boss_crit_05:
push boss_crit_05
jmp end_set_boss_combat
print_boss_crit_06:
push boss_crit_06
jmp end_set_boss_combat
print_boss_crit_07:
push boss_crit_07
jmp end_set_boss_combat
print_boss_crit_08:
push boss_crit_08
jmp end_set_boss_combat
print_boss_crit_09:
push boss_crit_09
jmp end_set_boss_combat
print_boss_crit_10:
push boss_crit_10
jmp end_set_boss_combat
set_boss_e_crit:
cmp ecx, 0
je print_boss_ouch_01
cmp ecx, 1
je print_boss_ouch_02
cmp ecx, 2
je print_boss_ouch_03
cmp ecx, 3
je print_boss_ouch_04
cmp ecx, 4
je print_boss_ouch_05
cmp ecx, 5
je print_boss_ouch_06
cmp ecx, 6
je print_boss_ouch_07
cmp ecx, 7
je print_boss_ouch_08
cmp ecx, 8
je print_boss_ouch_09
cmp ecx, 9
je print_boss_ouch_10
print_boss_ouch_01:
push boss_ouch_01