You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been using this version for quite a while, and I have been extremely happy with the interface... before I had to switch to a laptop that has a high DPI but a small screen size, so it uses interface scaling (‘Global scale’ on KDE 6 on my actual machine). How it produces smaller images for display... but upscales them via the nearest-neighbour interpolation.
In the examples below, the screen resolution is always 2560x1440, and the scaling is 100%, 125%, and 150%. The images have ben alighed to roughly match in the screenshots.
100%, all is fine, 1:1, crisp image:
125% – the image must have been crisp before NN rescaling:
150% – same, but at a different scale:
A close-up comparison between 100%, 125%, 150% image rendering quality:
Is it possible to have an option to ignore global scaling since the image is not supposed to be a part of the interface, but would rather rely on the actual physical pixels of the screen – as many of them as would be left after the interface finishes drawing?
Yours sincerely,
Andreï.
The text was updated successfully, but these errors were encountered:
Good afternoon!
I have been using this version for quite a while, and I have been extremely happy with the interface... before I had to switch to a laptop that has a high DPI but a small screen size, so it uses interface scaling (‘Global scale’ on KDE 6 on my actual machine). How it produces smaller images for display... but upscales them via the nearest-neighbour interpolation.
In the examples below, the screen resolution is always 2560x1440, and the scaling is 100%, 125%, and 150%. The images have ben alighed to roughly match in the screenshots.
100%, all is fine, 1:1, crisp image:
125% – the image must have been crisp before NN rescaling:
150% – same, but at a different scale:
A close-up comparison between 100%, 125%, 150% image rendering quality:
Is it possible to have an option to ignore global scaling since the image is not supposed to be a part of the interface, but would rather rely on the actual physical pixels of the screen – as many of them as would be left after the interface finishes drawing?
Yours sincerely,
Andreï.
The text was updated successfully, but these errors were encountered: