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Add property 'Item.DefaultSkinId' #19

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sliekens opened this issue Oct 3, 2015 · 0 comments
Open

Add property 'Item.DefaultSkinId' #19

sliekens opened this issue Oct 3, 2015 · 0 comments
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@sliekens
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sliekens commented Oct 3, 2015

Right now, only equipment item types have a DefaultSkin property:

  • Armor.DefaultSkinId
  • Weapon.DefaultSkinId
  • Backpack.DefaultSkinId
  • GatheringTool.DefaultSkinId

This is not in line with the json schema, which defines field default_skin on the root object.

I now believe that the game is not limited to what item types can have a default skin, and that any item type can be used to unlock a skin. It's easy to imagine a consumable item type that unlocks a skin but cannot itself be equipped.

@sliekens sliekens modified the milestones: v1.3.0, v2.0.0 Oct 3, 2015
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