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Currently we use globals everywhere. For the game board, for the dice, for the game, for the menu, everywhere... It would be much nicer to refactor the code to not rely on globals, and instead have each class take its dependencies as arguments in their constructors.
The text was updated successfully, but these errors were encountered:
Currently we use globals everywhere. For the game board, for the dice, for the game, for the menu, everywhere... It would be much nicer to refactor the code to not rely on globals, and instead have each class take its dependencies as arguments in their constructors.
The text was updated successfully, but these errors were encountered: