-
Notifications
You must be signed in to change notification settings - Fork 144
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GOMoveRemoveGO triggers quite often #13
Comments
The idea is that the user should never see a removed gameobject in his UI. A possible way to not make all gameobject removes be sent to the clients would be by not sending them at all, unless the client uses something that doesnt exist. Such check might be difficult to arrange, but guess I will check that someday. |
Move auto merging from travis to github actions
By coincidence I have seen that the function GOMoveRemoveGO() is called quite often by GameObject::RemoveFromWorld().
How to test:
I log in GOMoveRemoveGO() at the first line:
TC_LOG_DEBUG("test", "GOMoveRemoveGO: %i", guid);
Start the core, wait about 1 minute and than the core starts removing GOs mostly with a guid lower than 20.
When I shutdown the core a big amount of GOs with very high numbers are removed.
Please see my log: http://pastebin.com/9N6z7V90
I don't know if the core removes some internal GOs or what's happening. The addon is also working without faults.
However this is unnecessary traffic to the addon and may can be filtered better.
The text was updated successfully, but these errors were encountered: