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0080-PlayerNaturallySpawnCreaturesEvent.patch
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0080-PlayerNaturallySpawnCreaturesEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <[email protected]>
Date: Sun, 14 Jan 2018 17:31:37 -0500
Subject: [PATCH] PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..a3267a283b39e8db1e9b7e5338d2909320f1421c
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/PlayerNaturallySpawnCreaturesEvent.java
@@ -0,0 +1,65 @@
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Fired when the server is calculating what chunks to try to spawn monsters in every Monster Spawn Tick event
+ */
+@NullMarked
+public class PlayerNaturallySpawnCreaturesEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private byte radius;
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerNaturallySpawnCreaturesEvent(final Player player, final byte radius) {
+ super(player);
+ this.radius = radius;
+ }
+
+ /**
+ * @return The radius of chunks around this player to be included in natural spawn selection
+ */
+ public byte getSpawnRadius() {
+ return this.radius;
+ }
+
+ /**
+ * @param radius The radius of chunks around this player to be included in natural spawn selection
+ */
+ public void setSpawnRadius(final byte radius) {
+ this.radius = radius;
+ }
+
+ /**
+ * @return If this player's chunks will be excluded from natural spawns
+ */
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ /**
+ * @param cancel {@code true} if you wish to cancel this event, and not include this player's chunks for natural spawning
+ */
+ @Override
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}