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Conform to XDG Base Directory Specification #819
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Hey all! Just for context on the mention, I'm having a hard time packaging the application into Void Linux. Someone had previously tried to package it but likely had files already in their |
Not sure how packaging it's related to this issue though ? You probably need something like #618 implemented or manually add the necessary files (resources) under |
You're totally right! That's much easier for us to implement, thank you! |
Copying from an original EmulationStation issue (Aloshi#559):
Since it's a standard and nobody likes cluttered home directorys it would be nice if the project would adhere to XDG Base Directory.
There shouldn't be to much code changes just a checking of an env var and defaulting to a directory on linux.
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