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Flipper should handle some Roblox structures for convenience #21

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unix-system opened this issue Sep 13, 2021 · 1 comment
Open

Flipper should handle some Roblox structures for convenience #21

unix-system opened this issue Sep 13, 2021 · 1 comment

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@unix-system
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Flipper could have a wrapper, for example Flipper.ObjectMotor.new which could wrap over common Roblox objects, for example:

  • CFrame and Vector3 values
  • Color3 and ColorSequence values
  • ...and so on

This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.

@Reselim
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Reselim commented Sep 13, 2021

This has been thought about and discussed plenty and there's still a lot of design work that needs to be done.

I'm hoping to have more free time soon to be able to work on Flipper, and may hopefully finally be able to implement it.

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