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Bonfire might read a .world file and automatically generate multiple scenarios. #422

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UR4N0-235 opened this issue Jul 26, 2023 · 2 comments

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@UR4N0-235
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Hi, I'm using the Bonfire to create a multi-map world, and I saw that in Tiled we have the option to create a .world file with all submaps. I think adding a component to auto-read this file and auto-generate the multiscenario logic will be a great feature because it will avoid complex logic in more robust games.

Maybe we can use some pattern matching like this.

@RafaelBarbosatec
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Wow it's incredible!
I didn't know about this feature, thanks so much for sharing!
I'll studying it to future support!

@UR4N0-235
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Thanks a lot, man! I'm going to study more about Flutter and hope to contribute with some pull requests in a few months. Anyway, I'm doing something similar in a game, but I haven't been able to use .world yet.

However, I've managed to change maps more dynamically. I hope this helps in some way to implement the multi-scenario functionality.

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