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It seems that the moment the "motion blur" effect triggers, RPCS3 entirely crashes. Log file mentions something about a cache miss. https://youtu.be/ijHO9gVOzks
Details
Reproduce Bugs
1
Load up burnville level. (Level 2)
Walk in a straight line as seen in video until you get hit by artillery.
Quick summary
It seems that the moment the "motion blur" effect triggers, RPCS3 entirely crashes. Log file mentions something about a cache miss.
https://youtu.be/ijHO9gVOzks
Details
Reproduce Bugs
1
Emulator Version
0.0.32-16396-f1ef3bdc Alpha | master
Firmware: 4.91
System
AMD Ryzen 7 7840HS @ 3.8 GHz
16 GB (8x2) DDR5 Memory @ 5600 MHz
NVIDIA GeForce RTX 4060 Laptop GPU @ 8 GB Memory
1 TB NVME SSD
Windows 11 IoT Enterprise @ amd64 (64-bit) @ 22631.3447 (23H2)
Emulator Settings
(Bugs in video also happen under default settings)
GPU Tab
Resolution Scale: 150% (1920x1080)
Asynchronous Texture Streaming: Enabled
Write Color Buffers: Enabled
Advanced Tab
Accurate RSX reservation access: Enabled
RSX FIFO Accuracy: Atomic
Everything else was left at the defaults.
Game Information
Name: Call of Duty Classic
ID: NPEB00101
Version: 01.00
Category: HDD Game
note: log file is attached after an update but the issue remains the same.
Attach a log file
RPCS3.log
Attach capture files for visual issues
No response
System configuration
System
AMD Ryzen 7 7840HS @ 3.8 GHz
16 GB (8x2) DDR5 Memory @ 5600 MHz
NVIDIA GeForce RTX 4060 Laptop GPU @ 8 GB Memory
1 TB NVME SSD
Windows 11 IoT Enterprise @ amd64 (64-bit) @ 22631.3447 (23H2)
Other details
No response
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