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Metal Gear Solid V: The Phantom Pain - BLES02102 - Sometimes the rpcs3 freezing at the end of 'Building SPU cache' #15533
Comments
Any graphical issues should not go in the same ticket as SPU compilation failure. There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings. Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage. |
SPU compilation failure.is really annoying.
Basically I'm testting the settings in the RPCS3, I'm not sure which are the best settings for this game
If you want I can use AppImage, it would be easier to you to get the results. If there something than I can do for you, feel free and please tell me. |
I have exact same issue (except in my case game always hangs after PPU + SPU recompilation), running with stock config on ArchLinux, no mater what version I'm using (latest AppImage, Flatpak, AUR), game looks up for pathes like Also tried NSP version with same results |
To avoid green screen in dark places, leave this setting to default: |
Quick summary
Hi, sometimes the rpcs3 freezing at the end of 'Building SPU cache'. Also the graphics looks horrible especially at night., the screen in game at night getting green.
Details
No response
Attach a log file
RPCS3.log
Attach capture files for visual issues
No response
System configuration
OS: Arch Linux x86_64
Kernel: 6.8.7-zen1-2-zen
CPU: Intel i7-8750H
GPU: NVIDIA GeForce GTX 1050 Ti
Nvidia driver: 550.78
Other details
No response
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