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Metal Gear Solid V: The Phantom Pain - BLES02102 - Sometimes the rpcs3 freezing at the end of 'Building SPU cache' #15533

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visious25 opened this issue Apr 29, 2024 · 4 comments

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@visious25
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visious25 commented Apr 29, 2024

Quick summary

Hi, sometimes the rpcs3 freezing at the end of 'Building SPU cache'. Also the graphics looks horrible especially at night., the screen in game at night getting green.

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Attach a log file

RPCS3.log

Attach capture files for visual issues

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System configuration

OS: Arch Linux x86_64
Kernel: 6.8.7-zen1-2-zen
CPU: Intel i7-8750H
GPU: NVIDIA GeForce GTX 1050 Ti
Nvidia driver: 550.78

Other details

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@visious25 visious25 changed the title Metal Gear Solid V: The Phantom Pain - BLES02102 - Sometimes the game freezing at the end of 'Building SPU cache' Metal Gear Solid V: The Phantom Pain - BLES02102 - Sometimes the rpcs3 freezing at the end of 'Building SPU cache' Apr 29, 2024
@AniLeo
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AniLeo commented Apr 29, 2024

Any graphical issues should not go in the same ticket as SPU compilation failure.

There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.

Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.

@visious25
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Any graphical issues should not go in the same ticket as SPU compilation failure.

SPU compilation failure.is really annoying.

There are several settings in the log that are not defaults nor the settings in the RPCS3 Wiki page for the game without any explanation to why they're needed for the game to work. Needs retest with only the required settings.

Basically I'm testting the settings in the RPCS3, I'm not sure which are the best settings for this game

Another thing to note that could be related: this is a rpcs3-git build, which is fine as it's supported, but results could differ in the AppImage.

If you want I can use AppImage, it would be easier to you to get the results.

If there something than I can do for you, feel free and please tell me.

@Abuseware
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Abuseware commented Apr 30, 2024

I have exact same issue (except in my case game always hangs after PPU + SPU recompilation), running with stock config on ArchLinux, no mater what version I'm using (latest AppImage, Flatpak, AUR), game looks up for pathes like /dev_bdvd/PS3_GAME/USRDIR/dev_bdvd/PS3_GAME/USRDIR/ which are malformed imo. Tried with game in versions from 1.0 to 1.11, nothing changes.

Also tried NSP version with same results

@visious25
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To avoid green screen in dark places, leave this setting to default:
Configuration > GPU > Resolution Scale (Disable Strict Mode) > 100% (1280x720) (Default)
That worked for me.

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