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Hello @nitrocss, This might be a kind of crazy work around, but I think it would work in your use case: I would make the EOS Lobbies public (so you can search for them on the other clients), but add a custom Lobby attribute that you can use in searches to help keep users from joining it when it's really "private". Does that make sense? |
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Not only it makes sense, but I think it'll work! Should've thought of that, negative IQ detected. |
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Hey,
I use Steam Integration in order for players to be able to use "Invite", as well as "Join Game" buttons on Steam friend list.
The problem is, I allow players to make their EOS lobbies public/private (PublicAdvertised vs InviteOnly). When the lobby is private, I still need to be able to invite players via Steam while keeping EOS lobby private.
I use Steam Lobby in order to hold bucketID for search, but it won't find the EOS lobby since it's closed.
Any ideas on how I could approach this problem?
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