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IOWrapper.cpp
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IOWrapper.cpp
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#include "imguiWrappedHeader.h"
#include "IOWrapper.h"
#include "WrapperConverter.h"
#include <string>
IggBool iggWantCaptureMouse(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantCaptureMouse ? 1 : 0;
}
IggBool iggWantCaptureKeyboard(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantCaptureKeyboard ? 1 : 0;
}
IggBool iggWantTextInput(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantTextInput ? 1 : 0;
}
IggFontAtlas iggIoGetFonts(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return reinterpret_cast<IggFontAtlas>(io->Fonts);
}
void iggIoSetDisplaySize(IggIO handle, IggVec2 const *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
importValue(io->DisplaySize, *value);
}
void iggIoSetMousePosition(IggIO handle, IggVec2 const *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
importValue(io->MousePos, *value);
}
void iggIoSetMouseButtonDown(IggIO handle, int index, IggBool value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->MouseDown[index] = value != 0;
}
void iggIoAddMouseWheelDelta(IggIO handle, float horizontal, float vertical)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->MouseWheelH += horizontal;
io->MouseWheel += vertical;
}
void iggIoGetMouseWheelDelta(IggIO handle, IggFloat *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
exportValue(*value, io->MouseWheel);
}
void iggIoGetMouseWheelHDelta(IggIO handle, IggFloat *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
exportValue(*value, io->MouseWheelH);
}
void iggIoGetMouseDelta(IggIO handle, IggVec2 *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
exportValue(*value, io->MouseDelta);
}
void iggIoSetDeltaTime(IggIO handle, float value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->DeltaTime = value;
}
void iggIoSetFontGlobalScale(IggIO handle, float value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->FontGlobalScale = value;
}
IggBool iggIoGetMouseDrawCursor(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->MouseDrawCursor ? 1 : 0;
}
void iggIoSetMouseDrawCursor(IggIO handle, IggBool value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->MouseDrawCursor = value != 0;
}
void iggIoKeyPress(IggIO handle, int key)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeysDown[key] = true;
}
void iggIoKeyRelease(IggIO handle, int key)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeysDown[key] = false;
}
void iggIoKeyMap(IggIO handle, int imguiKey, int nativeKey)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyMap[imguiKey] = nativeKey;
}
void iggIoKeyCtrl(IggIO handle, int leftCtrl, int rightCtrl)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyCtrl = io.KeysDown[leftCtrl] || io.KeysDown[rightCtrl];
}
void iggIoKeyShift(IggIO handle, int leftShift, int rightShift)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyShift = io.KeysDown[leftShift] || io.KeysDown[rightShift];
}
void iggIoKeyAlt(IggIO handle, int leftAlt, int rightAlt)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyAlt = io.KeysDown[leftAlt] || io.KeysDown[rightAlt];
}
void iggIoKeySuper(IggIO handle, int leftSuper, int rightSuper)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeySuper = io.KeysDown[leftSuper] || io.KeysDown[rightSuper];
}
void iggIoAddInputCharactersUTF8(IggIO handle, char const *utf8Chars)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.AddInputCharactersUTF8(utf8Chars);
}
void iggIoSetIniFilename(IggIO handle, char const *value)
{
static std::string bufferValue;
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
bufferValue = (value != nullptr) ? value : "";
io.IniFilename = bufferValue.empty() ? nullptr : bufferValue.c_str();
}
void iggIoSetConfigFlags(IggIO handle, int flags)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.ConfigFlags = flags;
}
int iggIoGetConfigFlags(IggIO handle)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
return io.ConfigFlags;
}
void iggIoSetBackendFlags(IggIO handle, int flags)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.BackendFlags = flags;
}
extern "C" void iggIoSetClipboardText(IggIO handle, char *text);
extern "C" char *iggIoGetClipboardText(IggIO handle);
static void iggIoSetClipboardTextWrapper(void *userData, char const *text)
{
iggIoSetClipboardText(userData, const_cast<char *>(text));
}
static char const *iggIoGetClipboardTextWrapper(void *userData)
{
return iggIoGetClipboardText(userData);
}
void iggIoRegisterClipboardFunctions(IggIO handle)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.ClipboardUserData = handle;
io.GetClipboardTextFn = iggIoGetClipboardTextWrapper;
io.SetClipboardTextFn = iggIoSetClipboardTextWrapper;
}
void iggIoClearClipboardFunctions(IggIO handle)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.GetClipboardTextFn = nullptr;
io.SetClipboardTextFn = nullptr;
io.ClipboardUserData = nullptr;
}
int iggGetFrameCountSinceLastInput(IggIO handle)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
return io.FrameCountSinceLastInput;
}
void iggSetFrameCountSinceLastInput(IggIO handle, int count)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.FrameCountSinceLastInput = count;
}
void iggIoAddFocusEvent(IggIO handle, IggBool focused)
{
ImGuiIO &io = *reinterpret_cast<ImGuiIO *>(handle);
io.AddFocusEvent(focused);
}