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Support global pack loading on server join #84

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airoons opened this issue Dec 16, 2023 · 7 comments
Open

Support global pack loading on server join #84

airoons opened this issue Dec 16, 2023 · 7 comments

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@airoons
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airoons commented Dec 16, 2023

1.20.3 (and 1.20.4) has changed the way how packs defined in server.properties load - they are applied before the player has joined the server (in "joining screen").

Would it be possible to have a similar functionality if one "global" pack is used? I am looking for a Velocity solution to apply ONE global resource pack before a player has even joined the proxy.

Can you please look into this? Or have I missed a configuration option regarding this..

Thanks!

@Phoenix616
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That is not possible yet as there is no API for it but as soon as Velocity adds that I will add support for it.

@airoons
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airoons commented Dec 16, 2023

Thanks for the quick response, is that already planned or should I suggest that somewhere in Velocity repo?

@Phoenix616
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Pretty sure that's already planed.

@airoons
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airoons commented Jan 13, 2024

Hey @Phoenix616,

Any updates on this? Maybe I should open a feature request on velocity repo or smth.

@Phoenix616
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Not sure what kind of updates there would be? Once it is possible it will be implemented in the plugin and this issue closed.

@airoons
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airoons commented Mar 11, 2024

Closing this as it seems to work with your ForceResourcepacks plugin.

@airoons airoons closed this as completed Mar 11, 2024
@Phoenix616
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While it might seem like it works for you there definitely was no change in the code (nor in Velocity's API) to support that properly so I'm going to reopen this.

@Phoenix616 Phoenix616 reopened this Mar 11, 2024
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