Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incompatible movement modes #34

Open
TwistedAsylumMC opened this issue Oct 9, 2021 · 1 comment
Open

Incompatible movement modes #34

TwistedAsylumMC opened this issue Oct 9, 2021 · 1 comment

Comments

@TwistedAsylumMC
Copy link
Member

Different server softwares can use different modes for accepting player movement. The mode is sent by the server in the StartGame packet which means the first server tells the client which mode to use for the rest of their session, so transferring to another server which uses a different movement mode will cause the server to not parse the movement as it is not receiving the expected packets.

The easiest fix would be to modify the StartGame data and always set the movement mode to server authoritative and then translate the movement packets as needed to the connected servers.

@TwistedAsylumMC
Copy link
Member Author

This issue is not as crictical as it used to be now that softwares are using the server authoritative movement system, but it's still something that needs to be addressed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant