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Creating worlds is very expensive in part because setInitialSpawn() is called which calls findSpawnPosition(), even if we provide the worlds generator with a fixed spawn location, the findspawnposition code is called before the fixed spawn position check
The fix is simple ChunkPos chunkcoordintpair line should be moved down below the fixed spawn check from line 804 to line 819 (its not even used until line 823)
Paper version
Latest 1.21.1 1.21.1-DEV-755a775 (MC: 1.21.1)
The text was updated successfully, but these errors were encountered:
Expected behavior
Creating worlds is very expensive in part because setInitialSpawn() is called which calls findSpawnPosition(), even if we provide the worlds generator with a fixed spawn location, the findspawnposition code is called before the fixed spawn position check
Solution
The fix is simple
ChunkPos chunkcoordintpair
line should be moved down below the fixed spawn check from line 804 to line 819 (its not even used until line 823)Paper version
Latest 1.21.1 1.21.1-DEV-755a775 (MC: 1.21.1)
The text was updated successfully, but these errors were encountered: