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Currently in 3D mode, it is possible to define a set of points in the space such that performing a specific rotation of that space hides the entire dataset behind what appear to be a draw distance shader positioned at the origin.
While there may be good performance reasons to enable a draw distance shader by default, it would be nice if we had:
A disable: boolean flag that turns that shader off
[Optional] If possible, a drawDistance: number = 0 property that sets the distance from the origin along the view-plane normal (VPN) at which the draw distance shader takes effect. drawDistance === 0 (default) should start the effect at the origin, drawDistance > 0 should move the shader away from the origin and camera along VPN, and drawDistance < 0 should move the shader to a point between the origin and camera along VPN.
The text was updated successfully, but these errors were encountered:
Currently in 3D mode, it is possible to define a set of points in the space such that performing a specific rotation of that space hides the entire dataset behind what appear to be a draw distance shader positioned at the origin.
While there may be good performance reasons to enable a draw distance shader by default, it would be nice if we had:
disable: boolean
flag that turns that shader offdrawDistance: number = 0
property that sets the distance from the origin along the view-plane normal (VPN) at which the draw distance shader takes effect.drawDistance === 0
(default) should start the effect at the origin,drawDistance > 0
should move the shader away from the origin and camera along VPN, anddrawDistance < 0
should move the shader to a point between the origin and camera along VPN.The text was updated successfully, but these errors were encountered: