-
-
Notifications
You must be signed in to change notification settings - Fork 843
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug]: Using disconnect button in main menu opens multiplayer lobby #12482
Comments
I would not consider this a bug. The console is not meant for normal use, and sure, if you know your way around you can use it for shortcuts like that. But the game is designed around the GUIs, and from a code-flow perspective it makes most sense to open the multiplayer window when you disconnect from a server. And yes, one can argue the same should happen on a connection error, and maybe we should. Either way, fixing this "bug" is most likely more trouble than worth. My 2 cents. |
Despite being named "Disconnect" it's logically a button to cancel connection attempt as you're not fully connected to the server yet. So it should bring you back where you started, not open some marginally related windows. Also, fixing it may be as simple as just removing two lines. |
If this is the case, a PR would be nice. 😄 |
Version of OpenTTD
master(bb9b8b9)
Expected result
Connection window is closed and game stays in the main menu like it dose in case of connection error.
Actual result
Game opens multiplayer lobby.
Steps to reproduce
connect
command, for exampleconnect citymania.org:3980
The text was updated successfully, but these errors were encountered: