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So it took me a few days of research and work but I've re-enabled the cheat menu that was available on N64. I don't know enough assembly to fully trace out what needs to change to enable the menu using in-game methods alone (I'm not sure if the activation code is still in there), but I identified enough offsets to force it on with full functionality. I think the display is a little messed up but the code is still there.
I've uploaded my work with the Cheat Engine auto assembler and built a standalone executable to patch any instance of the game as it launches. If nothing else the assembly code I do have should be a good head start on bringing this menu back properly for this project.
Adding this information to TCRF would probably be the best idea to make this information easy to find.
However, this is not an issue with openswe1r which just aims to re-implement the original swep1rcr.exe (so we will eventually re-implement it, but if the original game has no way to enable it, openswe1r will accurately replicate that).
Thanks, I had no idea how to contact you about it; I wish I had seen swe1r-re when I was working on this!
I'll keep looking into this and I'll let you know if I find out how to actually activate it without hacks.
So it took me a few days of research and work but I've re-enabled the cheat menu that was available on N64. I don't know enough assembly to fully trace out what needs to change to enable the menu using in-game methods alone (I'm not sure if the activation code is still in there), but I identified enough offsets to force it on with full functionality. I think the display is a little messed up but the code is still there.
I've uploaded my work with the Cheat Engine auto assembler and built a standalone executable to patch any instance of the game as it launches. If nothing else the assembly code I do have should be a good head start on bringing this menu back properly for this project.
https://github.com/Tehelee/SWEP1RCR_CM/releases/tag/1.0
(Also maybe add this to the wiki's useful links?)
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