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Height Map Landscapes have Two Edges marked as Cliffs #2376
Comments
hey Glen, can you send me the exact PNG you used for this, just so I can test it as you have it edit: nevermind, I've managed to repro it with your land gen settings |
Actually, it is the 'first' terrain type here, |
We've fixed this in an experimental branch; Aaron reverse-engineered the |
Ah, I didn't actually put the fix into this release! I totally forgot about it, and it required #2383 which was only merged 12 hours ago, just before I went to bed and as the other guys tagged the release. I will get this in for next release for sure, though that may be while away. Interesting that the behaviour still changed though! |
Version information:
Platform: Win10
Version: 24.03
Commit : f0863a0
Describe the bug
When you load a grey scale height map, OpenLoco sets two edges of the entire map as Cliffs. Then when you apply textures to the map's topography ( such as Brown Rock -> Around Cliffs ) the textures are incorrectly applied to those two edges. The Original & Simplex generators do not have this problem. Whatever texture is listed last will be applied to these two edges, Sand is last alphabetically so it overwrites any other texture applied as well. The textures are also correctly being applied to actual cliffs throughout the map.
To Reproduce
Steps to reproduce the behaviour:
Load a height map .png image using the landscape generation tools & set a texture to 'Around Cliffs'. See that two map edges have a 6-tile wide strip of land entirely set to one texture.
Expected behaviour
The selected texture only is applied to cliffs throughout the landscape.
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