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Unable to play modded PS1 Games - Error Domain=NSCocoaErrorDomain Code=264 #4995

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puhoy876 opened this issue Mar 13, 2024 · 1 comment
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@puhoy876
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puhoy876 commented Mar 13, 2024

Summary of issue

I modded Vagrant Story using Multipatch, the patch was successful, but when trying to drag the .cue file into OpenEmu, I get the following message:

Unexpected error:
• "Vagrant Story Zenith.cue"

Error Domain=NSCocoaErrorDomain Code=264 "The file “Vagrant Story Zenith.cue” couldn’t be opened because the text encoding of its contents can’t be determined." UserInfo={NSFilePath=/Users/****/Downloads/Vagrant Story (USA)/Vagrant Story (USA)/VSZ/Vagrant Story Zenith.cue}

The issue happens regardless of the .bin file being modded or not.

Steps to reproduce

  1. Apply "Vagrant Story Zenith" .ppf patch successfully to Vagrant Story .cue file (.bin too, not sure if relevant, issue happens either way)
  2. Drag file into OpenEmu.
  3. Get error message above.

Expected Behavior

  1. I assume the game should just work, modding has never been an issue on any other platform, only this ps1 game.

Observed Behavior

  1. Error message in summary.

Debugging Information

  • OpenEmu Version: 2.4.1
  • macOS Version: Sonoma 14.4
@MaddTheSane
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My best guess is the encoding of the text file couldn't be identified by Cocoa. Try to open the .cue file with TextEdit and paste the contents here.

If you have BBEdit, try using "Reopen Using Encoding" and select "Western (Windows Latin 1)", change the encoding to UTF-8, and save the edited cue file and try again.

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