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table.c
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table.c
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#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "table.h"
#include "memory.h"
#include "value.h"
#define TABLE_MAX_LOAD 0.75 /* This will manage the table's load factor */
void initTable(Table* table) {
table->count = 0;
table->capacity = 0;
table->entries = NULL;
}
void freeTable(Table* table) {
FREE_ARRAY(Entry, table->entries, table->capacity);
initTable(table);
}
/*
This function’s job is to take a key and figure out which bucket in the array it should go in.
It returns a pointer to that bucket—the address of the Entry in the array.
*/
static Entry* findEntry(Entry* entries, int capacity, ObjString* key) {
uint32_t index = key->hash % capacity;
Entry* tombstone = NULL;
for (;;) {
Entry* entry = &entries[index];
if (entry->key == NULL) {
if (IS_NIL(entry->value)) {
// Empty entry.
return tombstone != NULL ? tombstone : entry;
} else {
// We found a tombstone.
if (tombstone == NULL) tombstone = entry;
}
} else if (entry->key == key) {
// We found the key.
return entry;
}
index = (index + 1) % capacity;
}
}
static void adjustCapacity(Table* table, int capacity) {
Entry* entries = ALLOCATE(Entry, capacity);
for (int i = 0; i < capacity; ++i) {
entries[i].key = NULL;
entries[i].value = NIL_VAL;
}
table->count = 0;
for (int i = 0; i < table->capacity; ++i) {
Entry* entry = &table->entries[i];
if (entry->key == NULL) continue;
Entry* dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = dest->value;
}
FREE_ARRAY(Entry, table->entries, table->capacity);
table->entries = entries;
table->capacity = capacity;
}
bool tableSet(Table* table, ObjString* key, Value value) {
/* We grow the array when it becomes at least 75% full */
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjustCapacity(table, capacity);
}
Entry* entry = findEntry(table->entries, table->capacity, key);
bool isNewKey = entry->key == NULL;
if (isNewKey && IS_NIL(entry->value)) ++table->count;
/* If the key already exists the value will overwrite the old one */
entry->key = key;
entry->value = value;
return isNewKey;
}
bool tableDelete(Table* table, ObjString* key) {
if (table->count == 0) return false;
/* Find the entry */
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
/* Place a tombstone in the entry */
entry->key = NULL;
entry->value = BOOL_VAL(true);
return true;
}
bool tableGet(Table* table, ObjString* key, Value* value) {
if (table->count == 0) return false;
Entry* entry = findEntry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
*value = entry->value;
return true;
}
void tableAddAll(Table* from, Table* to) {
for (int i = 0; i < from->capacity; ++i) {
Entry* entry = &from->entries[i];
if (entry->key != NULL)
tableSet(to, entry->key, entry->value);
}
}
ObjString* tableFindString(Table* table, const char* chars, int length, uint32_t hash) {
if (table->count == 0) return NULL;
uint32_t index = hash % table->capacity;
for (;;) {
Entry* entry = &table->entries[index];
if (entry->key == NULL) {
/* Stop if we find and empty non-tombstone entry */
if (IS_NIL(entry->value)) return NULL;
} else if (entry->key->length == length && entry->key->hash == hash && memcmp(entry->key->chars, chars, length) == 0) {
/* We found it */
return entry->key;
}
index = (index + 1) % table->capacity;
}
}