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Dead bodies should be present for a period amount of time. #37

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1B0Y opened this issue Mar 7, 2017 · 4 comments
Open

Dead bodies should be present for a period amount of time. #37

1B0Y opened this issue Mar 7, 2017 · 4 comments
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@1B0Y
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1B0Y commented Mar 7, 2017

It'd be nice to see dead bodies be present in the server longer than normal. My idea was to keep the dead bodies present for a total of 3 IRL days, before they "decompose" and are removed from the server. This, however, should have an option for server owners to modify how long dead bodies should be on the server before being removed, as a technique to reduce some server lag.

Thoughts?

@1B0Y 1B0Y added this to the Version 0.9.9a milestone Mar 7, 2017
@mtadayz
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mtadayz commented Mar 7, 2017

Actually, I kind of like the idea, though I'd divide it into two parts: make it an option to save dead bodies in case the server has to restart, and add a timer which determines when they should decompose.

@neves768
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neves768 commented Mar 7, 2017

what about graphical lag?

@1B0Y
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1B0Y commented Mar 8, 2017

The engine and MTA streams out dead NPCs after a certain range. Virtually shouldn't impact the FPS at all. As for saving dead bodies - timestamp techniques can easily take care of that.

@1B0Y 1B0Y added feature and removed feedback labels Mar 14, 2017
@mtadayz
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mtadayz commented Apr 4, 2017

@1B0Y , made any progress here?

@mtadayz mtadayz modified the milestones: Version 1.0.0, Version 0.9.9a Apr 29, 2017
@0xCiBeR 0xCiBeR modified the milestones: Version 1.0.0, Version 2.0.0 Jun 5, 2017
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