Releases: Nexus-Mods/Vortex
1.12.0-beta.2
Small hotfix for plugin UI issues
- Removed old hardcoded font names
- plugin-management: Fixed parsing of light plugins for non-Starfield gamebryo games
1.12.0-beta.1
Lot's of little quality of life improvements and bug fixes. Notable improvements being able to choose the game store of manually found games, improved UX for LOOT enabled games and our new 'Mods of the Month' videos being on the dashboard.
What's New (full changelog)
- Set Inter as new default font to align with site design system
- Added Mods of the Month to Dashboard. (#15930)
- Fixed build issues with node 18.20 and above. (#15950)
- Fixed inability to download files from Google Drive. (#15893)
- Fixed redundant mod metadata lookup. (#15934)
- Fixed error when attempting to untrack mods. (#15935)
- Fixed symlink elevation scripts for Node.
- Fixed overrides ignored when deploying single mods. (#15917)
- Fixed deployment flag not set when purging/deploying. (#15925)
- Added extension version to the global error context. (#15833)
- Added ability to select game store when manually choosing game folder. (#15371)
- Fixes broken Xbox launcher for Pillars of Eternity 2. (#15409)
- Adding support for EnderalSE on GOG. (#15369)
- Added status pill to collection overview.
- Fixes warning when potentially downgrading.
- Changed how community game extensions are highlighted.
- Fixes potential crash when queryPath functor returns function. (#15648)
- Added stricter diff check on skippable properties. (#15721)
- Fixes crash when attempting to untrack (untracked) mods. (#15801)
- Fixes error being missing if dotnet check fails
- libxmljs is being deprecated in 1.13
- Fixes excessive logging when testing mod references. (#15884)
- gamebryo: Updates to better support Starfield. (#15918)
- api: IRemoveModOptions is now being exported as part of the API
- baldursgate3: Fixed LSLib not executing with whitespace in path. (#15679)
- bannerlord: Game support has been moved to a new community extension by Aragas and the BUTR team. (#15436)
- bladeandsorcery: Removed legacy mod support. (#16000)
- witcher3: Fixed crash if user has insufficient permissions. (#15793)
- collections: Added stricter collection checks before refreshing. (#15414)
- collections: Fixed crash if mods/downloads become unavailable. (#15979)
- plugin-management: Improve UI\UX for LOOT-enabled games. (#15929 )
1.11.7
Small hotfix for modtype conflicts and collection download speeds
1.11.6
1.11.5
Hotfix for a collection installer issue and a cleanup of Witcher 3 game support.
- collections: Fixed installer options of mods with changed FOMOD structures not publishing correctly. (#15703)
- collections: Added status pill to collection overview
- witcher3: Added Epic Game Store discovery. (#15362)
- witcher3: Version information now displaying correctly
- witcher3: Migrated load ordering system to use new FBLO API. (#15362)
1.11.4
1.11.3
1.11 is finally ready to go! This took a bit longer than expected due to the Fallout 4 Next-Gen release but this update intends to resolve a few long standing issues which have affected collection curators and game extensions that utilize Vortex's File-Based Load Ordering functionality.
For the collection curators - the comparison of patches and installer choices, modtype changes and bundled-mod file lists now takes place during collection installation. This means that Vortex will compare the options that the user selected for the currently installed mod against those packaged by the curator of the collection they are downloading.
Note for curators - please make sure your mods are set to the correct mod type when generating/updating a collection as that is the mod type that will be pushed to your users regardless of the game extension configuration.
The File-Based Load Ordering more is performant in the core app with a lot of the feedback coming from the Baldur's Gate 3 community. We've had to wait to push the game extension update until the core was ready but we now have a more performant load ordering, PAK file reading, caching etc. Along with these changes, collection installations are now quicker because of it. Along with Baldur's Gate 3, other games that use this functionality include Starfield, Cyberpunk 2077 and several other community written extensions.
Our update workflow has been overhauled with rewritten notifications, added info dialogs when swapping update channels as well as turned off force download of updates (unless they are hotfixes and need to be pushed out for security\stability reasons).
If you discover any issues, please check the Nexus Mods Forums or in Discord and report bugs via GitHub. Thanks and happy modding!
Full Changelog
- Fixed re-render issue when enabling/disabling mod entries in the file-based load order
- libloot updated to 0.22.4
- Add support for Fallout 4 on Epic (#15580)
- Add support for new BA2 archive headers in Gamebryo games
- New update workflow to better communicate What's New, minimize auto downloading (unless critical hotfixes) and more information when swapping update channels. (#15363)
- vortex-api: Fixed performance degradation when downloading collections for games that use the file based load order system. (#15395)
- stardewvalley: Fixed SMAPI update notification appearing while managing other games
- collections: Added comparison of patches, installer choices, hashes when installing. (#15396)
- collections: Updated styles to fix update changelog bounds
- collections: Better logging when profile switching
- collections: Fixed rare crash where game version was being compared
- collections: Improved error handling when displaying instructions. (#14570)
- collections: Instructions textarea now fills available space. (#15394)
- collections: Override overflow now scrolls vertically.
- modtype-bepinex: Fixed download issues caused by package resolution applying the new archive format to 5.x.x versions of BepInEx
- mod-dependencies: Suppress error report when user cancels purge
- mod-dependencies: Fixed file overrides being cleared when switching to an empty profile
- mod-dependencies: Fixed rare issue where it was possible for mods to fail deploying certain types
- plugin-management: Fixed long delays when ascertaining if a plugin is marked light
- baldursgate3: Performance improvements when installing collections and using LSLib
- baldursgate3: Added caching to PAK reading
- baldursgate3: Added a better .NET error catch and shows a fix dialog. (#15391)
- Restyled announcement dashlet
- Underscores in archive names no longer cause installation issues. (#15334)
- Fixed layout issues with Contrast and Compact theme
- Added a Classic theme that uses the old colors
- Updated Logging format
- Updated dev bootstrap script
- Bump Electron from 25.8.4 to 28.2.0
- Bump Node from 18.15.0 to 18.18.2
1.11.2-beta
- Hotfix for BA2 archive check
- Loot updated to 0.22.4
1.11.1-beta
Small hotfix for Fallout 4 Next Gen update to support new archive version and Epic Games Launcher.
Full Changelog
- (FBLO) Fixed re-render issue when enabling/disabling mod entries
- (Fallout 4) Epic Games Launcher support
- (Fallout 4) Support new BA2 archive headers
- libloot updated to 0.22.3-14
1.11.0-beta
Comparison of patches and installer choices now takes place during collection installation. Vortex now compares the options the user selected for the currently installed mod against those packaged by the curator of the collection they are downloading.
We've put in a lot of work to make the File-Based Load Ordering more performant in the core app with a lot of the feedback coming from the Baldur's Gate 3 community. We've had to wait to push the game extension update until the core was ready but we now have a more performant load ordering, PAK file reading, caching etc. Along with these changes, collection installations are now quicker because of it.
Our update workflow has been overhauled with rewritten notifications, added info dialogs when swapping update channels as well as turned off force download of updates (unless they are hotfixes and need to be pushed out for security\stability reasons).
All of these changes have been tested in house for several weeks but still may not be perfect - it is a beta after all! As soon as these updates are confirmed to be stable then this update go out to everyone.
Full Changelog
- New update workflow to better communicate What's New, minimize auto downloading (unless critical hotfixes) and more information when swapping update channels. Fixes #15363
- (API) Fixed performance degradation when downloading collections for games that use the file based load order system. Fixes #15395
- (Stardew) Fixed SMAPI update notification appearing while managing other games
- (Collections) Added comparison of patches, installer choices, hashes when installing. Fixes #15396
- (Collections) Updated styles to fix update changelog bounds
- (Collections) Better logging when profile switching
- (Collections) Fixed rare crash where game version was being compared
- (Collections) Improved error handling when displaying instructions. Fixes #14570
- (Collections) Instructions textarea now fills available space. Fixes #15394
- (Collections) Override overflow now scrolls vertically
- (BepInEx) Fixed download issues caused by package resolution applying the new archive format to 5.x.x versions of BepInEx
- (Dependency Management) Suppress error report when user cancels purge
- (Dependency Management) Fixed file overrides being cleared when switching to an empty profile
- (Dependency Management) Fixed rare issue where it was possible for mods to fail deploying certain types
- (Plugin Management) Fixed long delays when ascertaining if a plugin is marked light
- (Baldur's Gate 3) Performance improvements when installing collections and using LSLib
- (Baldur's Gate 3) Added caching to PAK reading
- (Baldur's Gate 3) Added a better .NET error catch and shows a fix dialog. Fixes #15391
- (Announcements) Restyled announcement dashlet
- (Mod Management) Underscores in archive names no longer cause installation issues. Fixes #15334
- (Theme) Fixed layout issues with Contrast and Compact theme
- (Theme) Added a Classic theme that uses the old colors
- Updated Log format
- Updated dev bootstrap script
- Updated Electron and Node