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Vulkan Support #4
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Actually, it should be a separate core module since vulkan is much more than rendering. I'm actually working on the V8 binding myself, but any help would be greatly appreciated! |
This was more for allowing it to be used in 2d , when this issue was created it was possible to use metal in 2D . Now it can also be used in WebGPU
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On Wednesday, November 17, 2021, 7:07 AM, frank-unovica ***@***.***> wrote:
Actually, it should be a separate core module since vulkan is much more than rendering.
The actual renderer can then be written in ES, and or including a compute abstraction.
Then that renderer can be used as a canvas backend.
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