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PhysX3.4 - Exception on collision #110
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It looks like this is still in action with export from Max: |
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Hi, I just added PhysX to my game and trying to resolve collisions, unfortunately, I have a crash on the contact of 2 dynamic objects here:
` struct PxCollisionBitMap
{
PX_INLINE PxCollisionBitMap() : enable(true) {}
`
Callstack:
Can you direct me what can I check to resolve this? It just looks like here:
// Collision Group if (!gCollisionTable[filterData0.word0][filterData1.word0]()) { return PxFilterFlag::eSUPPRESS; }
word0 == 65537
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