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linearZ
I found that there are two different implementation of linearZ inside Falcor:
Falcor/Source/RenderPasses/GBuffer/GBuffer/GBufferRaster.3d.slang
Lines 128 to 133 in 2e087af
and
Falcor/Source/RenderPasses/GBuffer/GBuffer/GBufferRT.slang
Lines 278 to 292 in 900a50b
Although one of them is generated by rasterization and another is by rt, I believe they both should be posH.w since its view space depth.
posH.w
The text was updated successfully, but these errors were encountered:
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I found that there are two different implementation of
linearZ
inside Falcor:Falcor/Source/RenderPasses/GBuffer/GBuffer/GBufferRaster.3d.slang
Lines 128 to 133 in 2e087af
and
Falcor/Source/RenderPasses/GBuffer/GBuffer/GBufferRT.slang
Lines 278 to 292 in 900a50b
Although one of them is generated by rasterization and another is by rt, I believe they both should be
posH.w
since its view space depth.The text was updated successfully, but these errors were encountered: