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Shader Integration to WorldWind Java #253
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I took the shader support from gaea+ project and implemented to the latest WorldWind Java source code with latest JOGL (you may see the screenshot below). But it needs more work since the shaders are not up-to-date and some of the old JOGL functions does not work on the new JOGL. It needs help from NASA WorldWind team. 😉 @Beak-man |
Can you share this? It sounds really interesting.
Il giorno lun 7 nov 2022 alle ore 14:40 Nebi Sarikaya <
***@***.***> ha scritto:
… I took the shader support from gaea+ project and implemented to the latest
WorldWind Java source code with latest JOGL (you may see the screenshot
below). But it needs more work since the shaders are not up-to-date and
some of the old JOGL functions does not work on the new JOGL. It needs help
from NASA WorldWind team. 😉 @Beak-man <https://github.com/Beak-man>
[image: image]
<https://user-images.githubusercontent.com/5169314/200323335-1f9e82e4-bbf9-4526-a499-f25bf80d9291.png>
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Yes I can share Alessio. I need some time to clean up the code. |
Thank you very much.
Il giorno lun 7 nov 2022 alle ore 15:02 Nebi Sarikaya <
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… Yes I can share Alessio. I need some time to clean up the code.
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Prerequisites
Please fulfill the following requirements before submitting an issue to this repository.
Description
WorldWind Android has shader support, but WorldWind Java does not have. Is there any plan on integrating shader support to Java Version?
Steps to Reproduce
Expected behavior: WorldWind Java supports shaders
Actual behavior: WorldWind Java does not support shaders
Reproduces how often: 100%
Operating System and Version
Windows, Linux, MacOS
Additional Information
None
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