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SwanStation and PCSX2 libretro cores not running and causing crashes #27
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PCSX2 core error code: Fatal error: [File:C:/actions-runner/_work/UnrealLibretro/UnrealLibretro/UE_4.27/UnrealLibretro/HostProject/Plugins/UnrealLibretro/Source/UnrealLibretro/Private/sdlarch.cpp] [Line: 898] The core failed to load the content. UE4Editor_UnrealLibretro!LibretroContext::load_game() [C:\actions-runner_work\UnrealLibretro\UnrealLibretro\UE_4.27\UnrealLibretro\HostProject\Plugins\UnrealLibretro\Source\UnrealLibretro\Private\sdlarch.cpp:900] |
I removed your EpicAccountId from your dump log since I don't know how sensitive that information is, but better safe than sorry. There are a finite number of working cores. I'll add these to the list of broken cores soon. Unfortunately getting these working requires fairly advanced debugging skills and familiarity with this codebase. I document the process somewhat if you want to try it for yourself. There is a single execution path that both loads the core and game in serial. So to load a new game for the core you have to call |
Hi, I try to use the swanstation and pcsx2 cores in my unreal project but crashes occurs with multiple error messages (which can't be pasted here at the time being) also I also want to know how to switch games in cores
Many thanks
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