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I used to run Libretro Cores in Unity3D but they don't work anymore. (With the same code).
So I started porting C# Emulators to run in Unity, and have working Unity3D code for NES, SNES, GENESIS, & GBA.
I modified 3 Libretro cores to play their games in 3D instead of 2D. (When the original systems were only 2D)
I just recently have been modding the VBAm core to load and run replacement tiles at higher resolutions and it works perfect.
My family just bought me a top end new computer for xmas on the condition I learn Unreal for 4 hours a day, because my brother convinced everyone its better than Unity.
So, I literally just installed Unreal Engine yesterday, and tried to run your code, but it says it was compiled for another engine version, then says to compile it manually. I don't know what to do to fix it. I would like to help you with this code and I will be studying what you have done to familiarize myself with Unreal Engine.
The VBAm Core I modded to load new graphics at x+ resolution needs a tile editor, so if I can get it running in Unreal, I can have it so you edit the tiles in the game while you play. (I already did this with the NES in Unity)
My Email is edisonzghost / gmail . com https://www.youtube.com/watch?v=VGHmmGN5YA8 https://www.youtube.com/watch?v=3QdkEx8IJNs https://www.youtube.com/watch?v=ZmZ__x_D1Dc https://www.youtube.com/watch?v=HPZGHzET2WQ https://www.youtube.com/watch?v=Ami-0RjDFeY https://www.youtube.com/watch?v=3fFJXUX08fY
^^ My Work. :)
I hope we can hang out, I should have the gist of Unreal in the next few weeks.. I'll be studying every day.
Myles Johnston
The text was updated successfully, but these errors were encountered:
Wow that's pretty cool. I sent you an email awhile ago but I think it may have gone to spam since I used a sketchy email address. You can reach me there or on the new Discord
"tried to run your code, but it says it was compiled for another engine version, then says to compile it manually. I don't know what to do to fix it."
I have this same problem. I tried various versions of UE4 to no avail. Do you have any advice on how to fix/rebuild it?
I used to run Libretro Cores in Unity3D but they don't work anymore. (With the same code).
So I started porting C# Emulators to run in Unity, and have working Unity3D code for NES, SNES, GENESIS, & GBA.
I modified 3 Libretro cores to play their games in 3D instead of 2D. (When the original systems were only 2D)
I just recently have been modding the VBAm core to load and run replacement tiles at higher resolutions and it works perfect.
My family just bought me a top end new computer for xmas on the condition I learn Unreal for 4 hours a day, because my brother convinced everyone its better than Unity.
So, I literally just installed Unreal Engine yesterday, and tried to run your code, but it says it was compiled for another engine version, then says to compile it manually. I don't know what to do to fix it. I would like to help you with this code and I will be studying what you have done to familiarize myself with Unreal Engine.
The VBAm Core I modded to load new graphics at x+ resolution needs a tile editor, so if I can get it running in Unreal, I can have it so you edit the tiles in the game while you play. (I already did this with the NES in Unity)
My Email is edisonzghost / gmail . com
https://www.youtube.com/watch?v=VGHmmGN5YA8
https://www.youtube.com/watch?v=3QdkEx8IJNs
https://www.youtube.com/watch?v=ZmZ__x_D1Dc
https://www.youtube.com/watch?v=HPZGHzET2WQ
https://www.youtube.com/watch?v=Ami-0RjDFeY
https://www.youtube.com/watch?v=3fFJXUX08fY
^^ My Work. :)
I hope we can hang out, I should have the gist of Unreal in the next few weeks.. I'll be studying every day.
The text was updated successfully, but these errors were encountered: